Level
Cantrip
Casting Time
1 Action
Range/Area
Self 30 ft. (5 ft. )
Components
None
Duration
Concentration 5 Rounds
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Shapechanging

Your magic turns others into a Turtle Hybrid. 

The transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak or cast spells.

The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment.

Gain temporary HP for 5 rounds  [roll]2d20+5[/roll]

Master Oogway will see the way!

Spell Tags: Shapechanging

Available For: Druid (Legacy)

MattiePP

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