Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
You draw forth chaotic energy and ensorcell a non-magical melee weapon with it. For the duration, you can use your spellcasting ability instead of Strength or Dexterity for the attack; the weapons damage dice becomes 2d8, and the weapon becomes magical.
Choose one of the d8s. The number rolled on that die determines the attack's damage type, as shown below.
| d8 | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Poison |
| 7 | Psychic |
| 8 | Thunder |
If you roll the same number on both d8s, chaotic energy violently erupts from the weapon in the same direction as the initial target; Each creature within a 30ft long and 5ft wide line must make a Dexterity saving throw. A target takes 2d8 damage of the same type or half as much on a successful one.
* - (Any non-magical melee weapon)
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