Level
Cantrip
Casting Time
1 Action
Range/Area
10 ft. (10 ft. )
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Necrotic

You swath your hand in front of you, causing necrotic infused blood to sear the skin of creatures struck. A creature within range must make a DEX saving throw and suffers 1D8 Necrotic damage. On a success, the creature only suffers half the damage (minimum of 1).  The drop of blood is taken as a toll from the user of this cantrip, causing 1 Necrotic damage to the caster.

At Higher levels: The damage dice is increased by 1D8 and the damage taken is increased by 1 at 5th (2D8, 2 damage taken), 11th (3D8, 3 damage taken) and 17th (4D8, 4 damage taken).

* - (A drop of Blood)

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Harkard

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