You create a wreath of Felfire that surrounds you for the duration. When casted, all creatures that can see or hear you must make a Dexterity saving throw. On an enemy failure, this deals 6d10 fire damage and are frightened of you, as the wreath slashes at nearby enemies. On an enemy success, targets take half damage. On an allied success, they gain 50 temporary hitpoints, deal 3d10 extra fire damage on hit, and automatically receive Death Ward.
Enemy creatures that start or end their turn within 30ft of you take 3d10 fire damage. Allies that start or end their turn within 30ft of you heal 6d10 health.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, roll an additional 2d10 for each slot level above 6th.
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