Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You conjure a weapon from your blood that you are proficient with. This weapon has the same properties as a normal weapon, but it deals Necrotic weapon. If you drop the weapon, it turns to liquid blood. You can create a weapon and give it to someone else, but then you have to concentrate on that weapon. Creating a third weapon causes one of the weapons to turn to liquid blood. You can throw the weapon and cause it`s damage, but shortly after contact, the weapon turns to blood. Conjuring a ranged weapon will magically gain ammo. The drop of blood is taken as a toll from the user of this cantrip, causing 1 Necrotic damage to the caster.

At Higher levels: The weapon types that can be created increases and damage taken by 1 at 5th (Melee weapons with the Two-handed property, Shortbow and Crossbow, light and 2 damage taken) and 11th (All melee and ranged weapons and 3 damage taken) level.

* - (A drop of Blood)

Spell Tags: Summoning

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Harkard

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