This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside the vessel used in the spell’s casting and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed.
At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment. The original creature's physical remains, if they still exist, become inert and can't thereafter be restored to life, since the creature's soul is elsewhere.
* - (a diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least 2,000 gp that has a sealable lid and is large enough to hold the creature being cloned, such as a huge urn, coffin, mud- filled cyst in the ground, or crystal container filled with salt water)
Apparently. Technically your character type would just be dragon. I want to use this trick on the Dragon Aspects. Just need to cast this spell twice.
It says the identical to the original and has the same personality, memories, and abilities. But without any equipment. As a wizard necromancer, would you have to make a second spellbook, and copy all of your spells into it to cast spells when you die and transfer into the clone?
Looking at the Italian version of the spell, they translated it as "nel," which is a masculine singular contraction of the definite article. Therefore, only a single clone activates - presumably the first one you made.
Question: regarding one of the materials that the spell requires, "At least 1 cubic inch of flesh from the creature that is to be cloned," could the wound caused by acquiring this cubic inch be fully healed with healing spells and/or potions?
So, how would the ‘flesh’ component work for Warforged given they are classified as humanoids under the rules?
You sir are a genius. As a DM I would let them create all they want / can afford. Then when they die, each clone gets a little of the soul. Opportunity to create a Highlander adventure to kill off all the other clones. "There can be only one!"
What happens if they die before the clone matures? Is it then after the clone matures they come back?
"at anytime after the clone matures"
so im assuming no
I like to imagine that you could just make a portal to the quasi-elemental realm of Minerals, and then get a bunch of diamonds for this, if you're a high enough level to cast this.
It requires a cubic inch of flesh as part of the spell. That might limit your desire to want to do it, even with the ability to heal afterwards
the spellcaster cannot become a lich with a clone waiting as they would need to "die" to "undie"?
Me the wizard making back ups of my party, and a few hundred of me
I used this to make carp alderleaf immortal, it's a very long story and it was so fun
"It remains inert and endures indefinitely, as long as its vessel remains undisturbed."
What does this mean? "Disturb" is probably up to the DM and subjective and hard to put into exact words, but what happens with the body if it is disturbed? Does it keep aging? Does it start rotting? Does it need food now? Can you still return to it, assuming it is still in the vessel?
Who would've guessed that a no-consequence, infinite, non-god-angering version of Lichdom is a single 8th lvl spell that costs 3k GP and a cubic inch of the target's flesh? Not only that, but it can be used on other people.
Just use an anaesthetic or a bit of spell-work to make the person feel no pain from having a bit of flesh removed, and source the GP from high-level quests and such (or get sponsored by a kingdom or something), and you and all you wish to make immortal simply can be after an hour of casting and 120 days of waiting. You can also create infinite Clones, which could be pretty easily achieved by a mid-to-high lvl Wizard and/or his companions.
No inhumanity, nor fleshless body, nor divine consequences for skipping that whole "timely death" part. Ya just source some gold and take a bit o' meat, and all you hold dear is safe.
Tip: Pair this with the Simulacrum spell for a double-cast. Pair this with the Demiplane spell and Plane Shift or a Candle of Invocation for complete safety. You've got even more time and safety than a Lich, after all.
I would say that it would, but the body would reject the soul, warped and deformed by years, maybe decades, or even centuries of lichdom. The body would quickly begin to rot and decay at the necrotic influence of a lich's corrupted and profane soul inhabiting its once mortal body, buying time for the lich to find another solution- the most obvious being to create another phylactery.
Cast once on self, cast again on inert duplicate of self, cast thrice upon inert duplicate of inert duplicate of self. Rinse and repeat.
If I use "Wish" to emulate "Clone" but without the material components, would anything serve as the vessel? Could I use "Wish" to cast "fabricate" to make the vessel? (I am trying to stick to the non-penalty version of wish)
This spell has always seemed like a Contingency: Resurrection spell with extra steps.
If you are powerful enough to have clone and are killed, whatever killed you is still dangerous. Resurrection would bring you back where you died, in a weakened state for the next four days. With a clone, you come back fit as a fiddle, in a safe place, (hopefully) away from danger.