An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose.
A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.
A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.
When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.
A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.
This spell can't be dispelled by dispel magic.
* - (ruby dust worth 1,500 gp)
As well as the fact that you can’t destroy the force cage. Wall of force takes damage.
You can counterspell it but "This spell can't be dispelled by dispel magic."
Decided to try playing a warlock for the first time, picked this as my 7th level arcanum honestly just as a whim because it sounded super versatile and holy shit the ability to potentially sideline enemies while you focus on the rest of them is broken as hell. Just trap like 5 enemies in the box and once you're done with everyone else the party just has to huddle around the box and just go to town.
Anyone know why this spell is classified as evocation? As far as my understanding goes, evocation is supposed to be for elemental and offensive spells. Wouldn't something like abjuration be better, since that literally deals with invisible barriers, protection, and trapping magics?
Pair this with someone who knows forbiddance, then cast it on the demogorgon, or zariel or literally any other fiend, undead, celestial, or elemental, and they are stuck taking 5d10 damage each turn, and no matter what, the can't teleport out of there.
Two questions on this:
1) A creature is trapped within the cage. Its size then increases to beyond the cage's dimensions. Does it get crushed in a meat grinder fashion, pushing through the gaps in the cage like sausage meat?
...or does the wording of the spell kick in:
"...those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area."
2) Forcecage works to a 20x20 cube. An adult dragon is huge (15x15) at its base but the creature has an incredible wingspan. Would you rule by grid/base size, or the visual?
Can the cage be picked up and moved, or is it stuck in time and space for the hour?
A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it
I need to know whether air can pass through the walls of the box. Does “any matter” include air?
If so, we’re in a heap of trouble.
The first words of the spell description say “immobile”. So you can’t move or adjust it.
However, I see no mention of a timestop feature, so I would safely assume that time continues normally.
Which is very bad news if air cannot pass through the walls of the solid box.
I read good. haha. thank you.
Underpowered? Try overpowered. Like, quite possibly the most overpowered spell in the book. Every other spell that takes a character out of the equation last a minute and allow a save every time the character has a turn. This one gives you ONE chance... and it takes a save with THE dump stat for 90% of classes! And it can fairly easily catch 2 characters.
100% OP. Wall of force grants full cover to creatures within so spells can't hit according to the sage advice and it's concentration and it can only catch large size creatures or smaller.
Meanwhile, Forcecage is no concentration so no one outside can hit the caster to have them drop it and any creature without teleportation just loses then and there the moment they are caught. That's a lot of creatures and classes to instawin against. Secondary bonus is that it can be a 20ft cube, which according to the rules for sizing means a standard gargantuan creature fits within this cage. Of course, the GM can rule otherwise which I would recommend but even still I'm 100% adding some kind of alternative means of escape in my games.
I am not able to tooltip this :(
God. People see a spell that isn't "easy" to get out of and all the sudden it's bad design. Lol.
HELP! I am trapped in this cage (I'm a fallen oath breaker assimar paladin) can I still cast Sacred Flame while trapped. My wizard, warlock, and druid are now trapped in a room with a demon and I can't help!
The spell doesn't start from me but forms above the creature and "decends down" so should I still be able to cast this to help my party before we tpk
That would work except the spell explicitly states you cannot exit through non-magical means
I feel like if a dispel magic upcast at higher level than this spell could dispell this spell, it would be better.
It’s actually impossible for a martial class to escape and therefore extremely unfair in an already unbalanced environment.
This is what happened in the first campaign I saw to completion. I got forcecaged in the final boss fight. Thankfully I was primeval guardian ranger, and had been large so I got the cage with holes in it, but I was shooting a non magical bow with no hunters mark or other supportive spells for the whole combat.