You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become charmed by you for the duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.
You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.
You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.
At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.
It would take 9 levels of bard, cleric, druid, or wizard. Alternatively, 17 levels of paladin.
I came here for the same reason!
my man
"While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day."
An important reminder: the subject of the spell doesn't know the 1/day limit until they learn it the hard way!
Would it be possible to cast this on someone and have them not be aware at the time? Like if I were to cast this on someone who already considers me an ally, would they even notice that they are charmed?
As a DM I would say that if you cast modify memory to cover up the 1 min it took you to cast this on them (or cover it up some other way) then they wouldn't be aware of it. However, if you tell them to do something they won't recall you telling them to do it so they will probably unintentionally not do it and therefore trigger the damage. An example scenario of how this could backfire:
A player "Jarvis" has a friendly NPC (let's call him Tony) who is going through an existential crisis and made a habit of eating donuts to deal with it. Jarvis being great friends with Tony casts Geas on him so that he stops eating donuts as he has started to gain weight. Jarvis orders Tony to "Stop eating donuts to deal with your crisis" and then wipes his memory of ever doing so. Afterwards when Tony has another urge to eat a doughnut to deal with his problems he goes for it because he has no reason not to as he doesn't remember Jarvis' order or its consequences. Jarvis finds Tony dead on the floor the next morning with his face stuffed in doughnuts and no visible wound. Jarvis learnt a valuable lesson that day Doughn't stand between a man and his nuts.
ops Z. here. I don't think I was meant it see this. I was looking at the homebrew stuff and saw this notification. Don't worry. I wont ruin anything for silver with stupid meta game Knowlage
You'd definitely see SOMETHING, but you probably wouldn't exactly know they're cursed.
"You can issue any command you choose, short of an activity that would result in certain death"
Does this mean ANY death?
Can someone please provide some examples to the limitations of this line?
Like if i tell someone to protect me at all costs and kill anyone who tries, would the spell fail?
Would i not be able to have someone be my personal bodyguard, or perhaps attack someone in my stead?
I know theres Dominate person, but this is for something thats for 30 days so i was just wondering.
I think it would be reasonable to allow any command which can fit within the 1 minute casting time, presuming that it is allowed by the rules of the spell: what is Dungeons and Dragons other than roleplaying, dice playing and arbitrary restrictions?
Talk about abuse ....
just thinking about rounding up every pretty villager in an area and commanding them to “entertain’” me!
I mean sure the first one or two might say no, but after watching them in pain or possibly die the rest would start complying!
talk about evil wizard harem!!
possible plot idea, an evil wizard bent on a hedonistic life style begins using this spell to create a castle full of “servants” that need saving!
#dontjidgeme
How do you even pronounce this spell? I've always pronounced it like geese but with a /z/ instead of an /s/, but I am probably wrong.
Nope, you're right.
honestly just make the command "obey me no matter what" and boom permanent mind slave. what the heck.
Not if they can survive the 5d10 daily Psychic damage.
27 average if my math is right.
Or, alternatively, they might choose death depending on what orders you are issuing.
This is he most manipulative spell i could find... and i LOVE it!
Does the spell cast to remove a Geas have to be at or above the level that the Geas was cast in order to break it?
@Harden865 (from 18 months ago, lol) I disagree that a creature can “stall” or ignore the task. If they’ve failed the save, they’re charmed, and therefore compelled to obey, IMO.
But if the creature is compelled to obey, then how can they ever take the psychic damage? This is the confusing part of the wording. If they MUST comply due to the “forcing” part of the description, then how can they act “in a manner directly counter to your instructions”?
Specific beats general. The charmed condition says nothing about people knowing that they have been charmed. Some spells, specifically, say that the target knows they have been charmed after the spell ends. Off the top of my head, I can't think of any spells that specify that; the nature of the spell is revealed to targets who succeed on the saving throw. But this one certainly doesn't.