Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration
1 Minute
School
Divination
Attack/Save
None
Damage/Effect
Buff
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
I hate this cantrip so much.
not because it's bad. It's good, but it's so good that my players use it so much that it's like they're trying to make their proficiency bonus 2+1d4.
If you can sense combat is coming can you cast it and use it on your initiative roll? Because that is an ability check?
Yes, it works on initiative. Duration is only a minute though, so make it quick.
If Guidance is an Action, and using active Perception is an Action, does that mean the caster can't have it up all the time when trying to make active Perception checks? Out of combat, I would cast Guidance, then make a Perception roll; then I have to stop, cast Guidance again, then continue walking until asked to make a Perception check.
I imagine craftsman apprentices spending all day focusing on the concentration to cast this nonstop while their boss works on some gear.
I know multiple castings of Guidance don't stack the bonus, but would they let you use the higher result of the two rolls?
Actually under ability checks, Attacks are mention as an ability check (attack). So based on the working on dnd beyond an argument can be made for this. Because all rolls using your ability scores is an ability test. Same with skills. There aren't something actually called skill test. It is called ability test, and skill proficiencies, which lets you add a bonus to certain types of your ability rolls.
No, sorry. Wizards has been extremely clear here. An attack roll is not a form of an ability check and Guidances doesn’t work.
https://dnd.wizards.com/articles/sage-advice/ability-check#:~:text=A Strength check, a Dexterity,They aren't.
This is incorrect. D&D is pretty clear on this, and has a post here: https://dnd.wizards.com/articles/sage-advice/ability-check
Also, if this were the case then the spell Resistance would be obsolete. See: https://www.dndbeyond.com/spells/resistance
From Wizards:
Are attack rolls and saving throws basically specialized ability checks? They aren’t. It’s easy to mistake the three rolls as three faces of the same thing, because they each involve rolling a d20, adding any modifiers, and comparing the total to a Difficulty Class, and they’re all subject to advantage and disadvantage. In short, they share the same procedure for determining success or failure.
Take on of the spellcasting feats
This is basically the lucky spell
no its not lol
i know that this was good, but i wished it scaled
What is you are hostile towards yourself?
.
The only DM permission you need is to allow feats (and I suppose variant human) for the campaign, and you don't need Acolyte as your background in order to take Magic Initiate and choose cleric spells.
easily one of the best spells in the game.
S-tier
What classifies as an ability check? Like is it just the regular 6, or is it like arcana or stealth?
I care. I like Kobold PC's They can be so much fun to play.
No it isn't 🛑