Level
6th
Casting Time
1 Action
Range/Area
Self (15 ft *)
Components
V, S
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Cold

Until the spell ends, ice rimes your body, and you gain the following benefits:

  • You are immune to cold damage and have resistance to fire damage.

  • You can move across difficult terrain created by ice or snow without spending extra movement.

  • The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.

  • You can use your action to create a 15-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d6 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.

Spell Tags: Damage Control Warding

Available For: Druid Sorcerer Warlock Wizard

Elemental Evil Player's Companion, pg. 159

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