Level
3rd
Casting Time
1 Minute
Range/Area
10 ft
(10 ft *)
Components
V, S, M *
Duration
1 Hour
School
Abjuration
Attack/Save
CHA Save
Damage/Effect
Control (...)
You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.
Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:
The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.
- The creature has disadvantage on attack rolls against targets within the cylinder.
- Targets within the cylinder can’t be charmed, frightened, or possessed by the creature.
- When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.
* - (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes)
Can someone just despell this
I don't see why not
This would take 4 vials of holy water, right, since holy water costs 25 gp?
Or, as some people do spell costs, it reduces your money hoard by 10000 cp.
Can a Creature trapped in the Inverted Magic Circle cast spells while inside?
The embodiment of that one thing that kids always do in tag where they say "this is the safe zone you can't tag me here!!!!"
If I scribed this spell into a scroll, would it still take 1 minute to read the scroll? Or would it make the casting time effectively 1 Action, making it a viable combat spell?
Nevermind. I just re-read the rules on using scrolls. It takes the normal casting time to read the scroll.
Would it be possible to use ranged magic attacks from within the circle to attack creatures outside?
There is no penalty to a creature not of the chosen type. So the circle would not have any effect at all on humanoids who can attack and pass through at will. The circle also has no effect on spells except spell attacks by the chosen type are at disadvantage and the chosen type can't teleport in or out without a saving throw.
Defeat the relevant creature and knock them unconscious rather than killing it. Up-cast this spell and then use Planar binding. Hopefully the creature doesn't make the CHA save and then you can have a creature that is not normally available via summon to be at your back and call at least until the planar binding wears off.
Say the party cleric casts this, but there is also a dhampir in the party. Can the party pull the dhampir into the circle or can the cleric cast the circle around the dhampir? (I'm assuming it isn't operating "in the reverse".)
Is the cylinder capped or is it just an open tube?
Cylinder spells have a cap so an inverted one follows the same rules. If you make the cylinder off the ground, you can't see the caps which are the only visible part of the spell, so if they don't have the cap visible, you can't see the spell, allowing you to put them over a pitfall and trap any extraplanar creature who jumps over it.
I feel like this spell should also work on aberrations. Is there a different but similar spell that can defend against them?
I finally dropped this spell as a warlock. It's awful at protecting if you have a cleric who could just cast Spirit Guardians and kill the threat you're hiding from to begin with. This has a smaller radius, longer cast time, requires GP components and doesn't do damage, just repels or delays the inevitable. It's a bit "apples and oranges" comparing the two spells I know, but they could make this twice the radius, faster cast time and at least it becomes viable in combat, maybe even OP. But then just up the GP cost to 500GP. Can't do cast this in every encounter...
If you have a wizard in your party ask them to switch subclass to chronurgy, use arcane abeyance on that so you can sneaknit underneath it and use it as action instead of spending 10 ingame minutes
Why not aberrations?
If you just make an inverted circle, then does that mean that ALL celestials, elementals, fey, fiends, or undead on the same plane as you have disadvantage their attacks and can't charm, frighten, or possess anyone, so long as they aren't inside that circle? This sounds stupid, I know, but it doesn't actually have anything that I can see in the writing that would stop this...
Oh wow, yeah that is wotc moment.
No, the intention is that it only affects creatures within the circle, trapping it inside and protecting those outside the circle from it.