Level
1st
Casting Time
1 Action
Range/Area
120 ft
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Force
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
get out...
Shavarran Birch Focus gives a +1 to this spell.
Making it 1d4 + 2 per dart
Maybe, I think it will track the enemy.
Regarding the question of rolling multiple dice or one for all, here is what the rulebooks have to say on it:
RAW, rolling damage dice is very ambigious - a single instance of rolling damage ("Each weapon, spell, harmful monster ability...") can have multiple damage dice ("...roll the damage die or dice..."), but it is not specified how or when this applies - such as whether multiple dice to be rolled is constituted by a multiple of a die being prescribed (as in 2d4), or whether it occurs as a result of some other effect that increases damage of another effect by adding dice to its damage roll, such as Sneak Attack or Hunter's Mark. A precedent is half-set that doesn't quite directly apply to either of these cases whereby a critical hit rolls exactly the same die/pool of dice ("...all of the attack's damage dice...") twice (suggested to be physically "...all roll[ed] at once")
The only clear definition given is: the damage of a singular effect that affects multiple target is calculated once and applied equally to each target. It does not mention rolling one die in place of multiple, but rather suggests that one (or multiple) die/dice be contained within the set of "...the damage [of the spell or effect]" that is repeatedly applied, according to it. In the particular case of Magic Missile, this seems not to apply, as the condition for this appears to be that of a singular effect, such as the singular explosion of a Fireball, or singular column of fire of Flame Strike (both spells being the examples given in the next line). In this regard I interpret each dart of Magic Missile to be each a singular effect, and since each effect (dart) can hit only one target, the rule is not even relevant to this spell.
Jeremy Crawford's own advice (which, and all such rulings given in public statements according to Sage Advice, "are not official rulings; [rather,] they are advice.") initially suggests rolling one die in a damage roll (i.e. n(1d4) ) in place of multiple dice (nd4), quoting, but seemingly in a manner inconsistent with, the rule for spell/effects that damage more than one target. But he then suggests ignoring that method of rolling, and in all my investigation, this correlates with my conclusion:
The rules surrounding rolling multiple dice or one die in place of multiple are too few, too weak, too vague, and too conflicting to produce a general workable guideline - my advice is roll either way you find to be more convenient, useful, or enjoyable, and whatever way makes most sense at your table.
Since at this stage, this post has become more a matter of my personal suggestion than one of rules dissection, I would also advise that in the case of opting to roll one die in place of multiple, to consider this model as standing in for a multiple of rolls, or as a compounded multiple of rolls. Therefore, in such a case as the multiple damage rolls of Magic Missile, even if they are all rolled with a single roll of a die, they are still multiple damage rolls, and any effect that only applies to one damage roll (such as the Imbued Wood Foci) only applies to one count of these abstract rolls.
for spells like magic missle and eldritch blast you would roll d4 3 times
What is the bonus damage based off of? I would assume intelligence, but it says nothing about what effect bonus damage,
Ok arcana domain
There is no bonus damage, it's just 1d4 +1. There might be certain features like that one wizard feature that lets you add your Int modifier to the damage, but that's it.
According to Jeremy Crawford (the guy that wrote the rules), you roll the d4 one time and use it for all bolts. (Link)
And according to the same guy, each Magic Missile counts as a separate source of damage. (Link) But as a DM, that's a real crap thing to do. I would roll a single Death Save (or Concentration) using the combined total counted as a single source.
sorry, but Jeremy Crawford proved again and again, that he isn't a reliable source.
he already tweeted things that directly contradicted what sage advice and erratas later wrote.
If I'm treating this spell correctly(only one source of damage,artificer arcane firearm and empowered evocation stack, and 1d4+1 only rolls once and applies to each one) you can deal 253 damage and always hit with no save on force damage.Meteor swarm does 240 max damage.
Crawford says you roll 1 dice and that's the damage of all the darts. So it adds to the total of each dart.
Magic Missile is very ambiguous about whether all Missiles use the same damage roll or if you use different ones for each Missile.
RAW, because the spell states that all of them strike at once, they all use the same damage roll, and they don’t all count as separate hits for Death Save Failiures and Concentration Saves.
RAI you can do either.
My group goes with 1 damage roll for all missiles.
Its either that or Magic Missile becomes broken as hell at breaking concentration and killing characters making death saves, which is probably more broken than Empowered Evocation applying to all the Missiles.
I Think of Magic Missile as an AOE spell that, like an upcast Tasha’s Mind Whip, has a specific number of targets. Only one damage roll is made for all the targets.
It’s just that in the case of Magic Missile, there’s no save and one creature can be a target more than once per casting.
My theater prof came me some advice when she saw me reading the player's handbook one day. She said "when in doubt, magic missile!"
I think it depends on your dm like how sometimes on monsters sheets it's says a dice roll in parentheses next to the max from said dice roll
Does Magic Missile make a sound?
Yes it never misses unless opponent uses shield
Would casting something like Wall of Stone or Wall of Earth, that creates a barrier as a reaction to getting hit, apply here? Would it prevent being targeted?
Crawford needs to research his own game before he tweets and creates even more confusion atop his sometimes already ambiguous rules. Ever since 1E (AD&D), and perhaps even Basic and White Box, each Magic Missile damage was always rolled individually. There was no reason to change that, and stating it as he has tweeted creates extra confusion, as evidenced by the length of the multi-year discussion on this thread (much less on other social media).
Additionally, the RAW says, "a dart deals 1d4+1," and not, "all darts deal 1d4+1." Which should have clarified the issue once and for all.
Yes, Yes it does