You attempt to reshape another creature's memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes charmed by you for the duration. The charmed target is incapacitated and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target's memories are modified.
While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event.
You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature's memory isn't altered. Otherwise, the modified memories take hold when the spell ends.
A modified memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the creature's natural inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The GM might deem a modified memory too nonsensical to affect a creature in a significant manner.
A remove curse or greater restoration spell cast on the target restores the creature's true memory.
At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature's past (9th level).
What Laura did was alter the memory from when she entered the hut. Nothing more than that, but it was genius use to trick the hag to believe she made a deal with Jester.
This spell is just creepy. Imagine, you aren’t who you thought you were. Everything you did in your life was just a illusion.
Well, everything you did in the last 24 hours is an illusion.
Well, 10 minutes in the last 24 hours are an enchantment.
Extreme question, are the higher level casting exempt from the 10 minute long restriction? If not would it be possible to make someone forget their class if willing?
Makes me wonder, what of multipe casts?
How long would it take to cast at 9th enough times for a complete rewrite?
...what if you implanted false memories of a full rewrite, with you cutting it off toward the end, implying that the false memory's the only true one?
Obliviate!
Sort of...
I don't think that makes sense--
Greater Restoration is a 5th level spell with 100GP worth of consumable material components, while Remove Curse is a 3rd level spell with no material components.
Of the two spells, Greater Restoration should have the more powerful effect.
I would rule it as one casting of Remove Curse/Greater Restoration would restore the effects of one casting of Modify Memory. So if someone cast 3 Modify Memory spells to modify 30 minutes of someone's memory, I think it should take 3 castings to restore the memory in 10 minute chunks.
I wouldn't let either spell undo multiple castings of Modify Memory at once.
Of course, as a GM you can always choose how to interpret the spells effects, but in this case the effects are clearly spelled out.
Remove curse removes all curses from the target creature. So all instances of modified memory that had been cast on the target would be removed with a single cast of remove curse.
Greater restoration has many possible effects, which is why it is a higher level spell. It is much more versatile than remove curse. One of those effects is to remove one curse from a target. Not having to use up an additional spell slot and still be able to remove one curse (which is usually all someone would have) is extremely powerful.
can you use this spell to teach a skill/proficiency to someone?
How would one gain proficiency in ten minutes of study?
im starting something small, but could you use it to say rewrite someone's languages. i guess im also if it can remove proficiencies.
I would say no to a single casting. But if someone was captured by a powerful made with this spell I imagine over the course of a few days or weeks an individual could cause some serious damage through multiple castings of this spell. Or would could homebrew a level 9 spell of memory wipe that will erase all the target's memories.
Can the target be unconscious? I was looking at the Inquisitor of the Mind Fire from Van Richten's and thought that it could try to mind-wipe a creature it had fought, in order to hide the Inquisitor's existence.
You could pull a Winter Soldier and have an assassin come after you who was once a friend of the party but was captured and subjugated to repeated castings of this spell.
I came here looking for an answer to this specific question. RAW the unconscious condition makes the person incapacitated, they can't move or speak, and they're unaware of their surroundings. It doesn't say anything about not being able to hear or being deafened.
This spell has been used in so much modern media that it's crazy. Such a mechanically simple spell, with such a devastating effect. It's also important to note that only a 9th level casting can modify a memory over a year old, so keep that in mind. If someone has modified a memory older than a year, it means that they're at least an 18th level spellcaster, and can cast max level spells, so beware.
I'm saying this specifically because in a lot of campaigns, especially the ones I've run, people just seem to brush that fact off or don't realize how much power that would take, and so just leave this incredibly knowledgeable spellcaster to rot, and a lot of the times, powerful spellcasters are part of adventures or quests.
when target's immune to the charmed condition and you got another creature's concentration such as through the simulacrum spell, provided this spell's target isn't a shapechanger or under the effect of a mind blank spell/etc, polymorph them into a beast like giant owl/eagle/vulture/elk capable of understanding the common language, then cast modify memory with a different creature's concentration possibly your own; might pacify lawful undead before applying arcanist's magic aura so they avoid triggering magical effects that harm or exclude them
J: "Wait a minute. You just flash that thing, it erases her memory, and you just make up a new one?"
K: 'A standard issue neuralyzer.'
You could however put in the memory that their whole.life was a dream and they are waking up not knowing who they really are. Since waking up can be done in under 10 minutes.