You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.
Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.
You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.
* - (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)
Try the Gate spell to transport a structure. Since it creates a portal to pass through instead!
Would it be plausibly possible to create a combat caster class that relies on planeshifting as a form of combat, similar to http://dnd.arkalseif.info/classes/planeshifter/index.html but more of a martial class, where they can use planeshifting to teleport/augment movement, and use melee attacks to banish things/monsters/pieces of a creature to alternate planes? Would you stick to the consumable tuning fork requirements of this spell?
To answer your question, the spell’s components are actually clarified in the Dungeon Master’s Guide. You can find this in the section regarding creating a multiverse and planar travel. I quoted it as well and bolded the bit that would suggest you would need one for per destination plane.
“The plane shift spell has two important limitations. The first is the material component: a small, forked, metal rod (like a tuning fork) attuned to the desired planar destination. The spell requires the proper resonating frequency to home in on the correct location, and the fork must be made of the right material (sometimes a complex alloy) to focus the spell’s magic properly.”
Plane Shift doesn't consume the tuning fork.
Can you Plane Shift directly into the Deep Ethereal? Or will it always dump you in the Border Ethereal?
You would have to use gate.
You could cast polymorth on the balloon
It seems to me that since wish can replicate this spell without any requirements or components, it can take you to any plane of existence.
Also, I noticed that even though the material requirement is a fork attuned to a particular plane of existence, nowhere in the spell does it say anything about only being able to travel to that plane, or really anything about limitations on which planes you can travel to. It's weird that it wouldn't say "attuned to the desired destination plane" on the spell itself. You need to consult the DMG to use this spell properly, using the rules as written of the spell description you could travel to any plane.
Who else is watching Archive 81 on Netflix? lol
@Rexs424
No, you can't. You can cast True Polymorph, sure. Good luck with that.
You want to transport something large? Dismantle it. Shove it in bags of holding. Take your time and do it right.
When you arrive, use the Mending cantrip to reassemble it all back together again. It may take a painstaking hour or two, but you can reassemble that battle balloon or whatever. Thats what we do in the real world at least...
There are lots of planes that are "survivable." Timing is important, of course; sending someone to Pandemonium would be survivable...for a while. Likewise the Hells, the Abyss, or any of the elemental planes.
So if I miss the melee spell attack (meaning that I rolled lower than AC), do I lose the spell slot?
Sounds like a job for Balloon Shift.
Honestly, though, transportation spells usually let you transport your carrying capacity. If you feel your 8 crew could, collectively, lift the balloon, I say go for it.
If you end up with 7 at the end of your planar adventure, getting the balloon back would get challenging.
literally just "oh, you had plans for the bbeg, mr. DM? lmao dude get f*cked" the spell. It's also available for so many classes, and because it's 7th level, you get it extremely quickly, only needing to be level 13 to have it. Crazy.
you should talk to your dm about it anyway but there are lists online on the metals and keys the tuning fork should be in, it's only a matter of having a craftsman make the tuning fork in that metal and key for you to use it in the spell
Could a Paladin with a Plane Shift enchanted holy symbol, use this to exercise a demon?
Yes. If the item effectively allows them to cast Plane Shift then they can use it banish the creature to another plane. Unlike Banishment there is no need to hold concentration. They are not coming back except under their own power.
Great idea. Thank you!
Water is almost always a death sentence, there is no surface so a submarine could work, but otherwise they need water breathing and the ability to survive the cold and pressure.
It seems like you could use this to create Nightwalkers? Use the spell according to the final paragraph, send a living creature to the Negative Plane, and according to the flavor text of Nightwalkers, one would pop up somewhere to replace the living creature. Not sure WHERE the Nightwalker would appear, but it should appear nonetheless.