You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.
The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.
You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.
If you or any of your companions damage the target, the spell ends.
* - (a snake's tongue and either a bit of honeycomb or a drop of sweet oil)
This spell may have utility in preventing NPCs from performing unreasonable acts in a fit of rage. "Don't do something you'll regret later. That man might be innocent."
Can this be used to make creatures forget their relationship with you? For example in my current campaign my bard has been captured by a young green dragon and stuck in it's underground lair. I agreed to this so the rest of my team had safe passage through its territory. I'm considering casting suggestion along the lines of "Return me to my companions and carry us to the edge of your land. Then return to your lair and forget all thought of us from your mind" - the first part about being released and taken to safety seems reasonable to me. I know RAW this spell can't erase memory but would it be effective in making the dragon indifferent to us once it's flown away and the 8 hour duration has ended?
Also, if a creature makes the save as a dragon is likely to do, do they know they've had a charm attempted on them like when charm person wears off?
Could this spell be used in a manipulative way? I’m thinking of using a villain who suggests an NPC into robbing them so that the characters can arrive and kill the innocent NPC. Will the NPC succeed on the spell of the characters are not immediately a companion to the villain?
I’d say that suggesting a dragon to forget about you probably won’t work. If I was told to help a criminal escape prison and then forget about the whole ordeal, it does not sound reasonable. This is my personal wording of the spell : “Return me to my companions and carry us to the edge of your land. In exchange, we will give you “X” valuable item as tribute” Since dragons love wealth, it would probably take up an opportunity to gain money and then just move on (Unless the party caused it significant trouble in the past)
Edit : The charm person effect does not apply here. The dragon may know that it was charmed if the offer was a tiny bit unreasonable, but most likely it would just think of the advantages of the suggestion.
Genuinely cool usage example here ^^
Would a target already charmed by the caster automatically fail the saving throw?
If you are telepathic, can you use that as the verbal component of the spell?
easy way to deal with it, just assume you make a natural 20 on charisma check ?
Any suggestions for suggestions to use for suggestion?
I would rule that the spell would cause the Ogres to fight, however if the one under suggestion takes damage the spell effect ends. Now it is an Ogre and was just hit so that may or may not stop the fight...
Hidden dice roll aka fudge the dice roll, or just accept the fact that you rolled shit and it ruined your excepctation and changed the story, and for the king I would hope he has one or two people who would see the casting start and counter spell and then arrest the caster, unless it is a sorcerer with multi metal to make it nearly undetectable, but the point is there is ways around it.
My character is a warlock that can cast suggestion and I was wondering if I could tell an npc to "follow me until I stop, then close your eyes and stay as still as you can" and while they are standing with eyes closed can I ready an action until I'm sure the target wont move and stab them in the brain.
And will I get another turn straight away (provided that doesn't kill them straight away)?
How will the attack work? do I auto hit or do I get advantage or is it a normal roll?
The spell says that the action that you suggest for them to do must be reasonable, so most enemies would never do that.
Even though it makes sense to kill them in one hit like that, most DMs will make you roll and attack roll and the enemy only takes that much damage. It is weird, but Dnd wasn't made for more than that. I think that is the basis around rogues. Rogues can come up behind someone and sneak attack people, doing tons of damage in one hit and potentially kill someone by slitting their throat or stabbing their brain.
So my player I argui6with me.
He's playing a warforged. Immune to sleep spell and magic sleep like effects.
Suggestion spell sleep.
As the suggestion is magical (aka charmed) sleep os an action not magical effect. I say as dm it works.
He says immune to sleep. No need to sleep therefore unreasonable and he is immune.
Also could use 2 sentences stand there and, do nothing. (Same thing just more wordy) due to warforged sentry mode. Aware and unlike say humans when asleep could sleep through sounds or noise or even damage. (Irl). So warforged would be aware of everything going on around them.
Not talking about I combat. As sleeping I combat would not be reasonable.
Second 8 hours. So would warforged enter sentry for 8 hours? If warforged is aware could they just exit sentry mode when they desire to do so?
Thanks in advance for your reply.
I'm not really sure what the suggestion here is, is it just "sleep"? Cause that might be unreasonable especially if they can't sleep. Falling asleep isn't generally a concious choice so just saying sleep isn't really a suggestion someone can obey.
Better suggestions would be:
"Lay down and try and sleep for the next 8 hours"
"For the next 8 hours, lay down and get some rest"
Both of these are more open ended suggestions, even if you can't sleep you can still try even if you fail to fall asleep.
would it be reasonable for the person to do that? It wouldn't be if they are at work, on guard duty etc.
Its not the charm spell and many of the suggestions in this thread are way off base for what it can do
could you use this to calm/enflame emotions and if so how would that work
So a player in my party suggested this to an enemy in the middle of the combat:" You should drop your weapon, help that woman to stop bleeding and then bring back the boxes you stole."
Could the enemy follow all these instructions or are there too much actions in here?
During the game I rulled that it drops the weapon and helps the woman but the last thing about crates is already an extra course of action, which the spell doesn't include. How would you rule this?
I would rule it the same as you - going for the boxes would be a separate action. But I could also see someone going with the interpratation that "course of action" can mean several actions chained together. If someone said "Go look for bandages in those boxes you stole, then use them to help the bleeding woman" I would treat that as one action.
why can't i pick this skill even though im a sorcerer i switched to warlock and still nothing