Level
1st
Casting Time
1 Action
Range/Area
Self
(15 ft )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Thunder
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Verbal component - "FUS RO DAH!"
Why isn't the saving throw Strength instead of Constitution? I've seen arguments for game mechanics balance as well as comparing it to being next to a concert speaker, in that you have to endure it over a period of time without moving/flinching.
DMG 238 specifically states that STR saving throws are used for "opposing a force that would physically move or bind you". So while other thunder damage/effects might still be a CON save, since this one you are resisting for half damage and not being moved, I believe it should be a strength save. Game balance wise, there are also way more CON saves than STR saves in spells, so I don't think it would be game altering to change this and maybe a few others.
End of the world that it isn't STR? Absolutely not, just a shower thought mostly.
I think I want to put this on a Glyph of Warding at the bottom of a 50ft. pit trap. They take the falling damage, activate the Glyph, get thrown into the air, then take a little more falling damage.
it is not targeting a creature, it is targeting an area... regardless of there even being a creature in that area.
you don't get hit if you lie prone because the cube is 5 ft off the ground.
How would a thunderous wave of force be affected by a 15ft silence. Is it force that makes noise or noise that makes force.
Do you think that Thunderwave could be used as a way to escape from a Gelatinous Cube? If the Cube fails its save and is pushed 10' away from you, would the cube be moved away from you and be forced to release you? Or would the cube comically move the 10' away and somehow drag you with it, while simultaneously moving away from you?
so fun for weaker characters fighting goblins
goblins swarm so im covered with these
I used this as a "you gave me no choice" spell for my peaceful little halfling, who is almost entirely focused on RP and getting out of combat, seeing the person behind the attacker if you will, just because I thought it'd be fun and I'd have a contingency for when things went awry. Was not disappointed by the looks on my fellow table mates' faces when my quiet little hobbit boi did 2d8 thunder damage in a single turn, instead of charm spells and entangle and whatnot.
I was wondering where the 15 ft cube appears too.
Put your spoiler here.7
Bards with bagpipes or trumpets definitely gonna have fun with this one.
1st level druid. Thunderwave is prepared, but it doesn't show as an attack spell on my Char Sheet in DnD Beyond? Why?
Ok theoretical question so could you use this spell to conceivably launch a willing party member forward an extra 10 ft as well as giving them added momentum to cause considerable damage to a creature or object say you launch them through a door or into an owlbear
saving throw 14
everyone questions how the AoE is supposed to work, but i'm over here wondering why in the hell a "wave of thunderous force" doesn't do force damage and instead does thunder damage (which is typically used for sonic/sound-based abilities)...
What happens when a person who is grappled (such as a Sorcerer with Subtle Spell) casts this against an enemy grappling the sorcerer? Is the grapple automatically broken, or is the sorcerer necessarily dragged along with the grappler if the grappler wishes it, does it force another grapple check, or what?
Oooh
The "attacks" section of the character sheet only includes spells where the caster rolls an attack roll (e.g. Witch Bolt or Melf's Acid Arrow). If you look at the description of Thunderwave, you'll see it doesn't use an attack roll; rather, the targets of the spell roll a Constitution saving throw to determine whether they get hit with the full force of the spell or not.
The "Spells" tab should show all your spells, regardless of whether they have an attack roll, a saving throw, or neither.
FUS RO DAH!
Wouldn't it mean that origin is somewhat on the edge, instead of the face of the cube?