Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic
The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Hmm.. Anyone know a way to get this on an Alchemist?
Does using your channel divinity increase health gained with a death cleric? Example, level 20 cleric gains extra 45 necrotic damage on top of standard 3d6 necrotic damage. Would that heal for 22 + half of roll?
Wait so do you have to use a spell slot each time for the 1 minute or do you just have to use an action after the first time
You use one spell slot at casting (one action), and the Vampiric Touch effect lasts for one minute thereafter. Upon casting, and while the effect is active, make a melee attack - the damage and siphon trigger on a hit.
Yes.
Could I use this through a Familiar? I’m guessing so since Shocking Grasp and Dragons breath can.
This is a bit dark but hear me out, have a spellcaster use this spell and have a cage or pouch with an animal/bug where you can use as much as you can fit in it, and use the spell and heal off them, if the dm allows this I suppose.
constructs and animated objects are technically creatures.
so as it is cast on yourself...if you miss with vampiric touch, dose it still use your concentration and can you use it again on your next turn on another enemy? like on round 1 i cast vampiric touch and miss my melee spell attack, is my "shadow-wreathed hand " still shadow-wreathed? on round 2 can i make another melee spell attack against an enemy and get the effects of vampiric touch without re casting it?
So TCoE shows that this spell is available for sorcerers however it is not listed as an available spell on character creation... is this a problem for anyone else? And yes I have purchased the content.
Might be a bit late but are you sure you’ve enabled Optional Class Features on the first page of the character builder? That will give you a new option on the Class section of the character builder to go in and select if you want to add the expanded spell list.
I agree with you that vampiric touch is more problematic of a spell to use than any of the other 3rd level spells available for other classes. In the case of a wizard who has a habit of taking his enemies as prisoners it could serve as a useful healing spell.
With concentration up to 1 minute and an average DPS of 9 damage the wizard who has let's say 10 cows (each with 15 hp and costs between 8-50 gp ((depending on your DM)).
If the wizard does 9 damage per round over 10 rounds it would equal 90 hp. It is unlikely that the spell will deal 15 damage which means that the wizard can consistiently use this to restore about 50ish hp per casting.
....though, the cow certiantly would not like the wizard very much.
If you are not into torturing cows, I guess this spell could be used on trees.
..though the druids might not like that.
Trees are not creatures, maybe if awakened
Would you rule that the following attacks are one attack in case of extra attack?
Huzzah!
Wow! You can use it like 10 times for a single casting of the spell. That's the true power of Vampiric Touch, which makes it a incredibly useful spell for Hexblade and Undead warlocks (long duration means less spell slot expenditure).
No I would not - extra attack applies when taking the Attack action. In this case, round one you are casting the spell as your action (which includes the melee attack), subsequent rounds you are not taking the Attack action, you are using your action to land this spell again.
if you reverse engineer the monsters, you realised that those restrictions are built into the construct and the undead type. as all constructs or undead are resistant to necrotic or immune to necrotic.
False. There are several undead and constructs that are neither immune or resistant to necrotic. Most are, but far from everyone.
resistances cranks the CR of creatures, so of course low level monsters are not resistant.
but again if you reverse engineer how monsters are made. you realise the only reason these creatures are not immune, is their low CR. adding them resistance to such a thing, would make their CR go up.