Base Class: Warlock
A being born of chaos, The Ringmaster thrives on deals and temptation, spreading suffering and discord across the Material Plane. Unlike most Demons, the Ringmaster's motivations and goals are clear; "Be a Crowdpleaser".
Expanded Spell List
The Entertainer lets you choose from an expanded list of spells when you learn a warlock spell.
Crowdpleaser
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
Additionally, you garner the favour of the Unseen Crowds. You hear raucous applause and gain advantage on next attack rolls and your movement speed is doubled until the end of your next turn. If you miss with any of these attacks or fail to take a meaningful aggressive action, you lose the favour and garner the anger of the Unseen Crowds. You hear a cacophony of booing and have disadvantage on attack rolls and your movement speed is halved until the end of your next turn.
Inspired Performance
Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an attack roll, ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.
Additionally, if you did not have the favour of the Unseen Crowds, you gain it. If you already had the favour, you regain hp equal to the number rolled on the d10 plus your spellcasting modifier.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Invincible under the Spotlight
Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.
Additionally, when you gain the favour of the Unseen Crowds, you may choose one additional damage type to become resistant to for 1 minute. If you lose this favour during this time you gain vulnerability to this damage type for the rest of the duration or until you regain favour.
Toss to the Crowds
Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target to the Dark Carnival. The creature disappears and is accosted by the demonic masses.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. The target takes 10d10 psychic damage and is frightened as it reels from its horrific experience.
Once you use this feature, you can’t use it again until you finish a long rest.
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