Base Class: Sorcerer
Your ancestors may have been great heroes, a race of warriors or even gods. Whatever the case may be, the magic that flows through you enhances your martial prowess beyond any normal sorcerer can hope to achieve
This subclass will give you new ways to use your sorcery points, martial prowess and finally fill the gap that sorcerer is the only magic class without a melee option
Inherited Prowes
At first level, the martial prowess that have been laying dormant in you awaken, granting you proficiency with two martial or simple weapons of your choice, simple and medium armor along with a fighting style.
In addition you can now use your melee weapon as a spellcasting focus for your sorcerer spells. Any somatic components can now be replaced by intricate twirling of your weapon.
Choose from the list of fighting styles below
Two Weapon Fighting
Dueling
Great Weapon Fighter
Unarmed Fighting
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Two Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
- At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.
Battle Boon
At 6th level you have become acquainted with melee combat to the point of having gaining the ability to influence your melee attacks.
You gain the extra attack feature, as well as the ability to influence your melee weapon with your meta magic in the following ways:
Arcanist Surge: you can spend 1 sorcery points to make one or two extra weapon attacks as bonus actions (depending if you are utilizing two weapon fighting or not) this can also be done if you spent the action casting a cantrip.
Battle Speed: you can spend 1 sorcery point to take the dash or disengage actions as bonus actions
Arcane Smite: you can spend 2 sorcery point to deal 1d6 extra force damage, the damage can be increased by 1d6 per 2 points spent to a maximum of 4d6 costing 6 points
Channel Magic: you can spend 2 sorcery points to turn your melee weapon(s) into +1 weapon(s) for 10 minutes as an action. Increasing the bonus up to +3 costing 2 sorcery points per increase
Battle Meditation: whenever you fail a constitution saving throw you can spend 3 sorcery points to reroll the save as a reaction, you must use the new roll
Battle is in my Blood
At 14th level you are starting to unlock the full potential of your martial inheritance. Whenever you land a critical hit with a melee weapon, you regain 4 sorcery points
In addition you gain new ways to influence your body:
Inherited Strength: you can spend 4 sorcery points to grant yourself expertise in athletic checks, give yourself powerful build, as well as use your charisma modifier rather than strength. This benefit last for 1 hour.
Hardened Skin: you can spend 4 sorcery points to increase your AC by 2 for 1 hour as an action
Born for Battle
At level 18 you have unlocked the full potential of your battle inheritance. You gain the ability to enhance your body to rival even celestials or powerful fiends.
Battle Born Transformation: you can spend 9 sorcery points and become an avatar of battle. Gaining the following benefits:
- You gain 50 temporary hit points. If any of these remain when the effect ends, they are lost.
- You have advantage on attack rolls that you make with simple and martial weapons.
- When you hit a target with a weapon attack, that target takes an extra 2d12 force damage.
- You have proficiency in Strength and Constitution saving throws.
Previous Versions
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3/24/2022 5:56:48 PM
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Coming Soon
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