Paladin
Base Class: Paladin

Paladins that take this oath have given up their souls to damnation. Whether they sold their souls for power, to save someone they love or got tricked by a Devil, they know that nothing but torments await them in the afterlife and act with both determination and desperation,  straining themselves against the fate that awaits them.

While most paladins who take this oath feel the pull of the deep realms ever inching them towards acts of evil, there are those who resist and wield the fury of the hells against the fiends that have claimed their souls.

Tenets:

Desperate measures - Nothing but pain awaits you in the afterlife, hold it off with all your might.

Power becomes you - You've been granted the strength of demons, use it to change the world to your liking.

A deal is a deal - Just like the fiend that holds your soul will keep you to your contract, so will you keep others to theirs.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Unholy Weapon. As an action, you can imbue one weapon that you are holding with hellfire, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Fiery Presence. Bright flames burst forth from you to blind opponents within 60 feet who fail a Dexterity save. Creatures with Darkvision or better sight in darkness have disadvantage. Blindness lasts 1d4 turns.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Damned Spells

Aura of Hate

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Corruption of Soul

Beginning at 15th level, you are always under the effects of a protection from evil and good spell.

Unholy Icon

At 20th level, as an action, you can emanate an aura of darkness. For 1 minute, all light within 60 feet of you dims, turning bright light into dim light and dim light into total darkness.

Whenever an enemy creature starts its turn in the darkness, the creature takes 10 psychic damage as the horrors of the hells ravage their minds.

In addition, your form starts to shift as your corrupted soul shines through, tendrils of darkness alternating with tounges of flame covering your form. Dim wings of fire erupt from your back and your eyes turn black. While in this form you gain perfect dark vision within 120 feet and a flight speed of 20 on your turn.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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11/24/2021 2:59:47 PM
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