Base Class: Barbarian
When they succumb to their fury, barbarians of the Path of the Rage-warped are able to enhance their fearsome abilities and transform their bodies into terrifying monstrous forms. Fuelled by the power of rage their bodies spasm and change, transforming these barbarians into twisted bestial warriors. Due to the chaotic nature of warp abilities, the Path of the Rage-warped is not available to characters of lawful alignment.
Warp Weapons
While raging, as a bonus action, you can activate this ability and cause your character to temporarily mutate and grow claws, spines, horns or fangs. This grants the character a natural weapon attack as a bonus action on each of your turns after this one. This natural weapon attack deals 1D6 + Strength modifier + Rage bonus damage and counts as magical for the purposes of overcoming resistance. The damage from this natural weapon attack increases to 2D6 + Strength modifier + Rage bonus damage at 10th level. When your rage ends, you suffer one level of exhaustion.
Beastial Form
Beginning at 6th level, your fury begins to warp your body in strange and terrifying ways. Your characters Unarmoured Defence increases to 11+ Dexterity modifier + Constitution modifier, and at the players choice their skin and musculature mutate and they sprout scales, fur, feathers, chitin or any similar cosmetic change. This bonus to your Unarmoured Defence abilty increases by another +1 at levels 10 and 14. Your character also gains advantage on all Intimidation and Perception rolls due to their mutated physique and senses.
Warp Venom
At tenth level your Warp Weapon attacks become venemous. On a successful natural weapon attack your opponent must make a Constitution save equal to 8 + proficiency bonus + Constitution modifier or become Poisoned for 1D4 + Constitution modifier rounds.
Rage Blast
Starting at 14th level your rage affects you mind as well as your body. You can unleash a blast of psychic energy that affects all targets in a 5 by 30 foot line, originating from the character, as a standard action while raging. Targets affected by this blast must make a Wisdom save against DC 8 + proficiency bonus + Constitution modifier. On a failed saved those targeted take 5D6 psychic damage, on a successful save they take half damage only. Your character can use this ability once per rage.
Comments