Base Class: Fighter
Going to wrestle
Title Belt
Title Belt
At 5th Level, the wrestler can procure his first Title Belt. Choosing from World Championship (+2 STR), Hardcore Championship (+2 CON), or TAG TEAM CHAMPIONSHIP (+2 CHA), the wrestler additionally gains +1 AC while wearing the belt, which does not interfere with “Unarmored Defense” or natural Ability Score maximums. You surround yourself in an aura of your own pride adding your CHA modifier to unarmored defense in place of your DEX or CON modifiers. At 10th level, and again at 15th level, you can choose an additional Title Belt, and the AC bonus of your Title Belts increases by 1. Only one Title Belt can be worn at a time.
Three Count
Three Count
As a Bonus Action after reaching the 7th Level, you can attempt to Pin your target—if conscious, a Pinned target must roll 3 STR checks against you (with disadvantage if following a successful Finisher). If the target fails, you regain half your total Stam points or HP equal to your level + CHA modifier. If the target is unconscious, you automatically succeed.
Rematch
Rematch
Having reached 15th Level, you have faced many, many different opponents—and you have learned their strengths and weaknesses. When facing familiar opponents, you gain Advantage on Attack rolls and Saving Throws.
Undisputed Champion
Undisputed Champion
Upon reaching 20th Level, there is no question: you are the greatest champion ever to walk this earth. You gain the title “Undisputed Champion”, and are renowned across the land as a true legend. Rather than having to choose between your title belts, you are given a single, glorious, “Undisputed Championship Belt” that gives you the stat benefits of all 3 title belts at once and carries an AC bonus of +4.
Number One Contender
At 3rd level, you gain the “Grappler” feat, and now have access to basic wrestling maneuvers when you are not wielding a weapon
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