Monk
Base Class: Monk

Gain advantage on nature checks

- Stance effects are only in effect when you are in that stance

- can change stance only as an out of combat action, or when you roll initiative, at no cost

- can change stance during combat, as an action, at the cost of 1 ki

Tiger stance

-Advantage on intimidation and perception checks

- After making an unarmed strike as a bonus action after an attack action, you can make an additional unarmed strike against the same target.

-If the previous 2 attacks hit, the 3rd unarmed strike becomes a tiger strike, dealing additional damage equal to your martial die, and giving you advantage on your next attack against that target.

-When attacking with advantage, you imbue the attack with ki energy dealing additional damage equal to your martial die, and may spend 1 ki point to cast one of the following.

- double strike: attack again, with the same weapon and damage modifiers.

- Slashing strike: make an unarmed strike, if it hits reduce the targets AC by 2 until the end of your next turn

- Tiger agility: dash up to half your movement, not procking opportunity attack.

Viper Stance

- Advantage on deception and persuasion checks.

- The first attack on an opponent poisons them dealing an additional d8 poison damage, and giving them the mark of the twin fang. 

- Making an unarmed strike against a creature with the mark of the twin fang, consumes the mark allowing you to cast vicious taunt against them at the cost of 1ki

Vicious taunt: During the targets next turn, they are only allowed to make the attack action against you (able to use any weapons equipped, but no spell attacks), rolled with disadvantage. additionally, their movement is halfed for the next 2 turns.

Turtle Stance

AC is increased by 2

Any Physical damage (Slashing, piercing, or bludgeoning), reflects half the damage dealt to the attacker.

Able to spend 1 ki point to further increase AC by 2 for 1 turn, can be cast as a reaction

Protect allies within 5 feet of you, allowing you to block attacks against them, causing the attack role to be taken against you instead.

When making an unarmed strike you may spend 1 ki point to add the bonus effect of :

a) throwing your target behind you, exposing its weak spot allowing the next ally attack to crit.

b) Knock them back 10ft and fearing them for 1 turn

c)double the damage reflected by turtle stance until the end of your next turn

 

Phoenix stance

15 Increased movement speed., difficult terrain does not hinder your movement

Add your dex modifier as additional fire damage to unarmed strikes.

When any creature you can see makes an attack role against an ally, you may dash up to half your movement, ignoring opportunity attack, to make an unarmed strike against them, for additional fire damage equal to your martial die.

Phoenix rebirth: If your HP is reduced to 0, you may spend any number of ki points to instead be reduced to the amount of ki spent, and can also change your stance at no cost.

You may transfer your phoenix energy to your allies who are unconcious, reviving them with 1 hp, at the cost of 5 ki points.

 

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