Fighter
Base Class: Fighter

You get abilities that boost mobility and evasion.

Pursuit Agility

Pursuit Mark: As a bonus action choose one creature within view to mark as your target of pursuit for one hour. When a target is marked you have several bonuses: 

  • A marked target you have a +10 to your base movement speed at 15th level it increases to +15, a further increase at level 18 to +20. 
  • You can use dash as a bonus action 
  • You have advantage on investigation, and perception checks related to pursuit of that target. 

 

You start out with 1 pursuit mark per short rest. You can select 2 targets at level 7, and 3 targets at level 13. Your pursuit on a target ends if you lose sight of them for 10 min. 

Adrenaline Surge

When you use action surge you gain advantage on athletics and acrobatics checks until the end of your turn. 

You also gain one of two bonus effects that last until the end of your turn. 

Your Dash distance is doubled or Jump height is tripled. 

Pursuit Maneuvers

 

Pursuit Strike: When striking a pursued creature with a melee attack, add a d6 for every ten feet of linear distance you moved towards the target this turn up to 6d6. 

Pursuit Grab: When you dash into your pursued target, compel them to make a grapple check against you. 

Runner's high

 

When activating Second wind, your movement speed is refreshed. Additionally all attacks of opportunity against you have disadvantage. At the end of your turn gain temporary hit points equal to half the damage you took this turn. 

 

Additionally, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move. Getting up requires 5ft of movement.  

Vicious March

 

When using adrenaline surge, until the end of your turn. All opportunity attacks against you are met with retaliation. Until the end of your turn, When hit by an opportunity attack you can immediately make one melee weapon attack against the creature targeting you if they are within range.

Endless Pursuit

 

Your pursuit marks never go out unless you fall unconscious. You always know what direction a pursued creature is, and the speed it is moving. 

Additionally, if you hit a creature with an opportunity attack you can choose to mark that creature for pursuit. 

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