Fighter
Base Class: Fighter

The Grey Wardens are an Order of warriors of exceptional ability dedicated to fighting darkspawn throughout the World. The Grey Wardens are known for ignoring a recruit's racial, social, national, and even criminal background if they deem the person valuable in terms of character, ability or skill. Despite their small numbers, the Grey Wardens have been instrumental in holding the world together. These warriors are masters of combat and have a commanding presence on the battle field. 

The heraldry of the Wardens is an argent griffon segreant on azure.

Their motto is:  In War, Victory. In Peace, Vigilance. In Death, Sacrifice. 

 **This class is not playable by Level 1 and Level 2 Characters. If you want to use this subclass, you may choose the Grey Warden path at Level 3. To use this Grey Warden subclass, your level 1 and 2 players should choose "Fighter" for their class. Then, upon reaching level 3, they may "volunteer" or work into their story that they were conscripted into the Grey Wardens.

 

 

 

 

 

 

Imbued with Magic

 

Player Level 3

Motivate

The Grey Warden casts a spell by shouting positively to its friends, urging them to press the attack. All Allies within 15 feet of the Grey Warden receive 1 d4 (Motivation Die). When an ally lands any attack that damages an enemy, they may roll their damage, plus the 1 motivation die (d4), and add the result to their total damage. The Motivation Die expires after 1 minute (10 combat turns). As well, the Warden casts the "Aid" spell on up to 3 friendly creatures.

Usable once. A short or long rest restores this spell.

Player Level 5

Spirit Strike

The player uses a bonus action to use this ability. The Grey Warden magically taps into the fade to strengthen their next attack.  The next attack that the Grey Warden makes has the chance to inflict spirit damage. If the attack hits, roll normal damage. Then roll a 1d6 and add the result as spirit damage.

Usable three times. A long rest restores this spell.

Player Level 9

Guardian Shield

The Warden uses a bonus action to magically summons a shield that surrounds themselves OR and ally that the warden chooses. Until the beginning of the Warden's next turn, all damage the shield takes is halved.

Usable once. A long rest restores this spell.

Player Level 11

 Charge

The Grey Warden uses a bonus action to dash (move twice their speed) and make a bonus attack. 

Usable once. A long rest restores this spell.

Player Level 15

Bravery

Blue mist begins to circle around the Grey Warden, and as the mist circles, the Grey Warden is imbued with courage to stand against all odds. For their next attack, the Grey Warden adds +1 to a possible critical hit for each enemy that he or she is facing. There must be 2 enemies on the field, otherwise this spell has no effect.

(Example: 2 enemies = 19 or 20 to crit, 3 enemies = 18, 19, or 20 to crit, 4 enemies =17, 18, 19, or 20 to crit, etc.)

Usable once. A long rest restores this spell.

Righteous Strikes

Starting at the 5th level, all attacks made against Aberrations, Fiends, Monstrosities, Oozes, Undead, and Evil enemies gain +2 to hit and +2 Extra Damage. 

Mental Focus (Passive)

The Grey Warden has completely cleared their mind and found inner focus and purpose. The forces of evil are now unable to charm, frighten or put you under any type of mind control that would force you to do something against your will. 

Warden Dispel (Activated)

At 11th level, you gain the ability to thwart someone else’s magic. When you see a creature casting a spell or teleporting within 60 feet of you, you can use your reaction to try to magically foil it. The creature must roll a wisdom saving throw, rolling a 14 or higher, or its spell or teleport fails and is wasted.

Once you use this ability, you can’t use it again until you finish a short or long rest.

(borrowed from Gen_Pinkledink)

Death Blow (Activated)

For the next 10 minutes, each time the Grey Warden fells an enemy, the end of the battle seems closer at hand. Every time an enemy is killed by the Grey Warden, the Grey Warden siphons energy from the creature or humanoid, and regains 5 hit points. (This ability cannot restore more hit points than the max of the character).

Only a Long rest can restore this ability. 

Counterstrike

Starting at level 18, at the end of the Grey Warden's combat turn, they tap into the fade, which fills them with extra stamina, in order to prepare themselves to be attacked. Every attack (excludes spells) made against the Warden until the Warden's next combat turn earns the Warden a counter attack reaction, with their currently held weapon, to the attacking creature. A Long rest restores this ability. 

Grey Warden Image