Base Class: Sorcerer
Chain are cool
The Power of the Chains
You first gain a chan weapon attack, using your spell modifiers as the basis to roll hit and damage modifiers. Chain barrage is an attack that is usable up to 5 ft doing 2d6 plus CHA mod. Long-range attacks can go up to 120 ft doing only 1d6 + CHA mod. When making a chain attack you can utilize your bonus action to attempt to restrain the enemy. The enemy must make a DC saving throw equal to your spell saving throw. This ability works equally to your CHA modifier and restores every long rest.
Utility of the Chain
Choosing this subclass grants you a mage hand. Along with that, you are granted the ability to break weak doors, weak walls, and other nonstrong surfaces.
Improved Chain Destruction
When their a locked door or another surface you are attempting to break through you can make acrobatics or sleight of hand check to try to break it as if you were lock picking or busting throw the surface.
Chain Protection
As a reaction call your chains to your protection to possibly avoid a hit. When an enemy makes an attack at you you can add +5 to your AC. Each time you use this reaction it loses an AC point to a min of +2 AC. You can also your reaction to cover your teammates within 30 ft of you to possibly have the attack miss them.
The Lament Configuration
Using the lament configuration you can set a trap then awaken true powers. When someone opens the box you can teleport yourself to that location, restraining the person for a turn while you are summoned. For 1 minute your chain attacks do 1d6 more damage and also have people being restrained make saving throws at disadvantage. Your chain attacks also have double range and make all attacks at advantage. After a minute (or somehow the enemy can solve the box) your buffs are reversed and the lament configuration is not available till the next dawn. This level also grants an advantage on checks to break down doors/surfaces,
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