Barbarian
Base Class: Barbarian

You have decided to rid this world of skeletons and undead or where cursed by a necromancer/powerful being. You are slowly being corrupted by an evil that mutates your body. You have learned to adapt to these abilities and harness there power that can be seen as a curse or a blessing your choice. Most Bone Bane Barbarians (BBB) are seen as wild creatures or abominations of nature which intend on disrupting the flow of the wild. A voice may appear in your head telling you to do something and you will have an urge to achieve it (The DM is the voice). 

 

Source: Little Ember

Bone Carving

At 3rd level, you are proficient in Smiths tools and can use bones as a material to make bone Armor.

Bone Mutation

Starting at 3rd level, when the bones choose you, you choose a bone ability and gain its feature. Your body adapts to what you choose, for example if you choose iron bones your bones become iron.

- Iron Bones. While you rage your bones become iron, your AC is equal to your strength + constitution + Proficiency + 10 (you do not gain benefits from shields). You also lose 10ft of movement speed.

- Spikey Spine. While you rage your spine spikes out of your back, you can add your constitution to your damage during rage. You also can not wear armor while raging. Your movement speed goes up by 10ft.

- Bone Claws. Your fingers grow into claws made from your own bone, your unarmored strikes are now 2d8 + dexterity + proficiency magical slashing damage. You have advantage on opportunity attacks and creatures have disadvantage on opportunity attacks. You may not hold weapons.

Bone Aspect

At 6th level, you gain a magical bone benefit based on the bone feature you chose. You can choose the same type of ability you selected at 3rd level or a different one.

- Steel Bones. While you rage your bones are made of steel, You gain resistance to all damage except psychic. Add a 1d12 dice to your damage when dealing damage with any weapon made of steel. You lose 10ft of movement speed.

- Magic Bones. While you rage your bones become twisted and magical. You can create a bone shield and make it magically float around you as a bonus action. You can also create a bone wall as an action (15ft line 30ft high, 5ft wide, you can put it within 20ft of you, the bone wall has 250 hit points). You also have the ability to summon a huge skeleton hand from the ground and pull any flying/hovering creature to the ground (they can't leave the ground until after their next turn) as an action.

- Climbing Bones. Bones Sprout from your knees and forearms. You gain a climbing speed equal to twice your movement speed, you have advantage on dexterity saving throws. You also can move at a stealthy pace normally. You also gain proficiency in Acrobatics or Athletics your choice.

Corrupted Boneshaped Soul

At 10th level, The voice shows you dark power and how to use it to raise ally(s). You can raise from the ground three skeletons (using the stat block for skeleton) or you can raise from the ground one Minotaur Skeleton (using the stat block for Minotaur Skeleton). The skeleton(s) will follow your orders to the dot they understand languages you speak but can only understand you (no action to command them). If they have no order they stand still awaiting orders, they take their turn(s) directly after yours during initiative.

The skeleton(s) last until dawn or if there hit points drop to 0, once you use this ability you can't use it again until dawn.

 

 

Skeletal Abomination

At 14th level, you have become a abomination of chaos to invoke wraith on your enemies. Those who are opposed to you may find fear shrivel down there spine as you turn your bones into weapons of mass destruction. Choose one last bone ability to set your final state.

- Aboneination. While you rage your size grows to large as your bones have enlarged. You can carry 100 times your carry weight. As a bonus action you can charge an enemy within 30ft of you they must succeed a DC (your strength + constitution + proficiency + 8) strength saving throw or be knocked prone.

- Necroserker. While you rage a dark aura emits off you and evil surrounds you. You can add your rage bonuses to your skeleton(s) made from Corrupted Boneshaped Soul (the bonus last for as long as you have rage active). As a bonus action you can let out a loud scream (You must scream to activate in real life or not up to you) All hostile creatures towards you within 10ft of you must make a DC (your strength + constitution + proficiency + 8) Constitution saving throw. On a failure they are frightened of you for 1 minute, they must use their movement speed to move away from you. On a Success the creature is not afraid of you can not be frightened by you for 24 hours. A creature that is immune to the frighten condition or deafened is not affected by this scream.

- Bone Ninja. While you rage your bones become so sharp they can slice threw literally anything (not enchanted or magically protected). Your movement speed goes up by 4 times your original movement speed while raging. Passively in or not in rage mode you have advantage on investigation checks, stealth checks and acrobatic/athletic checks.

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