Base Class: Sorcerer
I really like the Draconic Bloodline Sorcerer but it lags behind to the other subclass because it’s an older PHB subclass, I believe it has good potential at being the Gish subclass of Sorcerer. I've seen others do similar things, but what I believe it really needs over the other additions I wrote, is an additional spells list.
I worked on making this subclass more Dragon like, which promted me to create two Subclass specific spells for it (ala Aberrant Mind Sorcerer); The Dragon’s Ire is a reskinned Hellish Rebuke that does the damage associated with your Dragon ancestor and Innate Ferocity is based on the UA version of Primal Savagery when it had slashing or piercing damage. I liked how the User Seraphoney reinterpreted the level scaling on his Cantrip Draconic Claws, the damage die is still increasing yet it functions like Extra attack by allowing the player to split the damage die across multiple enemies. I really liked that approach as it allows the player to mimic an adult dragon’s multiattack feature as they level; making them feel more powerful. The scaling functions similarly to a level 20 Fighter Dual wielding a Longsword(d8) and War pick(d8), sanz action surge(x2) and bonus action attack, that might seem broken which is why I scaled down the damage die from d10 to d8.
I removed the extra HP per level up to accommodate for the Constitution modifier replacing Dexterity for the armor class and free resistance at level 6. It just makes sense to me that the scales giving unarmoured defense utilize Constitution over Dexterity similar to Stone Sorcerer UA.
I went agianst giving extra attack as I still wanted something to spend sorcery points on, so I provided similiar benfits to elemental weapon but with higher scaling as to allow elemental affinity to proc more consistantly.
Dragon wings are cool so no change was made.
Capstone feature change is fairly obvious so I’ll end my ramble.
Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance
Dragon Ancestor
At 1st level, you choose one type of dragon as your ancestor. You know the Dragon's Ire spell.
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Draconic Ancestry |
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Dragon Color |
Damage Type |
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Black |
Acid |
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White |
Cold |
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Red |
Fire |
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Blue |
Lightning |
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Green |
Poison |
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Brass |
Fire |
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Copper |
Acid |
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Gold |
Fire |
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Silver |
Cold |
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Bronze |
Lightning |
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Amethyst |
Force |
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Crystal |
Radiant |
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Emerald |
Psychic |
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Sapphire |
Thunder |
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Topaz |
Necrotic |
You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Draconic Resilience
As magic flows through your body, it causes physical traits of your dragon ancestors to emerge, you know the Innate Ferocity cantrip. Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Constitution modifier.
At 6th level, you gain resistance to the damage type associated with your draconic ancestry, if you don't have it already.
Draconic Magic
You learn additional spells when you reach certain levels in this class, as shown on the Draconic Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or a evocation spell from the sorcerer, warlock, or wizard spell list. Additionally, spells in the list of 1st level or higher that let you to pick damage type can deal the type associated with your dragon ancestor.
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Draconic Spells |
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Sorcerer Level |
Spells |
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1st |
Dragon's Ire, Longstrider, Innate Ferocity |
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3rd |
Dragon's Breath, Ray of Enfeeblement |
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5th |
Elemental Weapon, Glyph of Warding |
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7th |
Elemental Bane, Summon Elemental |
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9th |
Destructive Wave, Summon Draconic Spirit |
Elemental Affinity
Starting at 6th level, you attain the ability to imbue your strikes with the element of your dragon ancestor, you spend 3 sorcery points to gain an extra 3d4 damage of the chosen type for 1 minute, the amount of damage die increase by 1 for every additional 2 sorcery points you spend. Additionally when you attack or cast a spell that deals damage of the type associated with your draconic ancestry, add your Charisma modifier to that damage.
Dragon Wings
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Draconic Presence
Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell) consciousness, each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
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Posted Feb 28, 2023Perfect, thanks