Warlock
Base Class: Warlock

Powerful spellcasters, even at a young age, many speak with and communicate with non-dragons for political or protective reasons. In the Dragon Empire of Ilmera, the Dragons rule over all others under the wisdom of the Dragon Empress and maintain courts of dragons and non-dragons alike to help fuel their ambitions and schemes.

Some exceptionally powerful Dragons, such as Arch Dragons of Ilmera are capable of forging bonds with non-dragons that allow them to bestow gifts of magical power and relics in exchange for fealty and favor.

You have made such a pact. Whether for duty, power, or for protection you have sworn yourself and your body to the service of a powerful and ancient dragon. Who that dragon is, their goals and ambitions, may very well lead you into difficulties, but you know that your fate is now tied to theirs and they do seem to reward those faithful to them as well.

 

Dragon Type

When you choose this patron at 1st level, you choose the type of dragon you have formed a pact with, using this dragon type table below. This also determines the damage type used by many of your abilities.

Dex related saves: 

  • Red: Fire
  • Black: Acid
  • Blue: Lightning
  • Gold: Fire
  • Bronze: Lightning
  • Brass: Fire
  • Copper: Acid

Con related saves:

  • White: Cold
  • Green: Poison
  • Silver: Cold
 
Black

You gain resistance to Acid damage.

Your subclass related abilities are Acid based and any saves for those abilities become Dex saves.

 

Blue

You gain Resistance to Lightning damage.

Your subclass related abilities are Lightning based and any saves become Dex saves.

 

Brass

You gain Resistance to Fire damage.

Your subclass related abilities are Fire based and any saves become Dex saves.

 

Bronze

You gain Resistance to Lightning damage.

Your subclass related abilities are Lightning based and any saves become Dex saves.

 

Copper

You gain Resistance to Acid damage.

Your subclass related abilities are Acid based and any saves become Dex saves.

 

Gold

You gain Resistance to Fire damage.

Your subclass related abilities are Fire based and any saves become Dex saves.

 

Green

You gain Resistance to Poison damage.

Your subclass related abilities are Poison based and any saves become Con saves.

 

Red

You gain Resistance to Fire damage.

Your subclass related abilities are Fire based and any saves become Dex saves.

 

Silver

You gain Resistance to Cold damage.

Your subclass related abilities are Fire based and any saves become Con saves.

 

White

You gain Resistance to Cold damage.

Your subclass related abilities are Cold based and any saves for those abilities become Con saves.

 

Expanded Spell List

The Dragon lets you choose from an expanded spell list of spells when you learn a Warlock Spell. The Dragon Expanded Spell table shows the dragon spells that are added to the warlock spell list for you.

  • 1st level: Absorb elements, Command
  • 2nd level: Dragon's Breath, Locate object
  • 3rd level:  Nondetection
  • 4th level: Compulsion
  • 5th level: Legend Lore

 

 
 

Dragon's Mark

Your patron dragon has marked you in some way as a symbol of their bond with you, and to serve as a conduit for their magical power. This mark takes a physical form, often in the guise of a scar across the heart, an unusual tattoo, or a glowing symbol that appears under certain conditions.

Whilst you bear your mark, you gain the following benefits:

  • You know the Thaumaturgy cantrip
  • You can speak, read, and write Draconic
  • You can sense the presence of dragons matching your type within 1 mile of you. You only have a vague awareness of them and gain no knowledge of direction or age
  • As a bonus action you can infuse yourself with the minor presence of your dragon patron, gaining advantage on Charisma (Persuasion & Intimidation) checks for 1 minute. Once you use this feature you cannot use it again until you finish a short or long rest.

This bond also allows you to lash out with draconic fury when a foe strikes you. When a creature deals damage to you with a melee attack, you may choose to deal damage of your draconic type to them equal to 1d6 + your Charisma modifier. You may use this feature a number of times equal to your Proficiency bonus and regain all uses when you finish a long rest. This damage increases to 2d6 at 6th level and again to 3d6 at 14th level.

 

Draconic Thrust

Starting at 6th level, when you cast a spell of 1st level or higher that deals damage matching your dragon type, you gain a flying speed of 30ft. until  the end of your next turn as you project magical energy out as a thrust.

 

Gift of The Dragon

At 10th level, your dragon patron gives you a magic item from their hoard as a reward for your service. As part of a long rest, you mentally request the item from your patron and perform a short ritual to summon it to you. In addition, thanks to your bond through the Draconic Mark, you may attune to one additional magic item. You can choose this item from the list below.

  • Boots of striding and springing
  • Boots of the winterlands
  • Bracers of archery
  • Brooch of shielding
  • Cloak of protection
  • Eyes of the eagle
  • Gauntlets of ogre power
  • Gloves of missile snaring
  • Gloves of Swimming and climbing
  • Hat of disguise
  • Headband of intellect
  • Helm of telepathy
  • Necklace of Adaption
  • Medallion of Thoughts
  • Periapt of wound closure
  • Pipes of the sewers
  • Quiver of Ehlonna
  • Ring of jumping
  • Ring of mind shielding
  • slippers of spider climbing
  • Winged boots

Every 7 days you may choose to swap the gift for another item from this list by performing the ritual again during a long rest. The item must be in your possession when you perform the ritual. The old item vanishes and the new one appears.

If you lose the item, or it is stolen from you, you can meditate for 1 hour as part of a short or long rest and your dragon patron can provide you with information relating to the item's current location or holder. This information is general but detailed enough to give you an idea of where to look. For example, you patron may tell you; "It is held by an elven woman with one eye, who operates a guild of thieves in the City of Red Mountains" - The patron will not provide a new item until it is recovered, and a Warlock who does not find the item quickly may find their patron grows angry or unhappy with them.

Draconic Infusion

When you reach level 14, you can use a bonus action to channel you patron's majesty and infuse yourself with draconic energy that radiates as an aura around you in a 10ft. radius. This aura lasts for 1 minute, until you choose to end it as a bonus action, or become incapacitated. Whilst the aura is active it provides the following benefits:

  • The aura deals 10 damage of your dragon type to hostile creatures that start their turn within the aura.
  • As a reaction when another creature finishes their turn you may cast one cantrip that deals the same damage type as your damage type
  • You gain immunity to damage of your dragon type and other friendly creatures within the aura gain resistance to that type.
  • When you or another creature within your aura fails a saving throw, you can choose to have them reroll that save. This feature can be used three per usage of your aura.

If you choose to end the aura as a bonus action you can cause the aura to explode out from you instead of simply ending. If you do so, all creatures of your choice within 120 feet of you must succeed on a wisdom saving throw or become frightened of you for 1 minute. The creature can repeat this saving throw and the end of each of their turns.

Once you activate the aura, you cannot do so again until you finish a long rest.

 
 
 

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