Base Class: Monk
Within the utter chaos of the the ever shifting plane of Limbo, lie the small lights of law and order. The floating fortress monasteries of the Githzerai. The founder of their race, Zerthimon, broke them away from their warmongering cousins, believing that they would become as tyrannical as their former Illithid masters. Githzerai monks adhere to a strict schedule of chants, meals, martial arts, and devotions according to the teachings of Zerthimon. The Githzerai practise combat of both the mind and body until both are as dangerous as each other. Due to their mistrust of other races, the Githzerai do not typically accept people of other races into their order, however if someone were to prove themselves they may make exceptions.
Psionic Talent
Starting when you choose this tradition at 3rd level, you can use your ki to manipulate your mind to channel your psionic potential and duplicate the effects of certain spells. You can spend 1 ki point to cast detect thoughts, feather fall, shield or jump without providing material components. Additionally, you gain the minor illusion and mage hand cantrips (the hand is invisible) if you don’t already know it. If you already know the mage hand spell, its range increases by 30 feet when you cast it.
Zerth
At 6th level you have learned to channel psionic energy into your fists. Once per turn, whenever you hit with an unarmed strike you can spend 1 ki point to add 1d8 psychic damage. You have also learned to fortify your mind against psionic attacks making you resistant to psychic damage and any attempt to read your thoughts or emotions automatically fails.
Enlightened
At 11th level your psionic potential has heightened to a new level. You have learned to use your psionics to become weightless and teleport short distances. You can cast the misty step spell by using 3 ki points and the fly spell on yourself without providing material components for 4 ki points.
Anarch
At 17th level your psionics have reached a height comparable to the most powerful Githzerai Anarchs. You can cast the plane shift spell without providing material components once a day. In addition you can spend 3 ki points to do a temporal strike. When you hit with with an unarmed melee attack you do an extra 8d8 psychic damage and the target must make a wisdom saving throw or move one round further in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it's occupied. Temporal strike can only be attempted once per turn and cannot be made in the same turn as a psionic strike.
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