Base Class: Fighter
Combat Archers are masters of their craft. Honing their skills to be dangerous at any range, they prove themselves time and time again to be invaluable members of any team.
Point Blank
At level 3 you no longer have disadvantage on attack roles made against enemies within 5ft.
Heavy Shot
At level 7, once per turn you can add your proficiency bonus as damage to your first hit. In addition your arrows now count as magical for the purposes of overcoming resistances.
Bloody Exit
At Level 10 you can, as a bonus action, cause your arrows to become magically serrated. Enemies hit by this arrow must succeed a Constitution saving throw DC= 8 + Strength Modifier + Proficiency Bonus. On a failed save they take half your fighter level in bleed damage at the end of each of their turns. They make additional Constitution saves at the start of each of their turns. This ability can be used 3 times per long rest.
Double Strike
At level 15 when you score a critical hit, you can immediately make another attack for free. Can only be used once per turn.
Sundering Arrow
At level 18 you can imbue your arrows with destructive force. Make an attack role, on a hit you can forgo damage and instead sunder the targets armor equal to half your proficiency bonus. This ability can be used once per encounter.
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