Base Class: Sorcerer
History:
Ever since the creation of humanoid Kind, each race had spoken, long ago in ancient tongues, of legends, tales, truths, and secrets. Those of which they had passed down from one to another throughout the ages. Some of these groups soon combined with the largest of which, from the Dwarf Strongholds, Elven forests, and Human cities. The speakers had formed. Those that carried upon themselves, the time aged tradition, of turning themselves into living encyclopedias of knowledge, collecting all manner of stories and lore. To the point that they were able to unravel the stories behind spells themselves, and use these well-regarded fables, to guide the very weave, into casting a spell, much like the wizard's practice, or the bard's song.
Those that once might've been wild mages, or those with powerful blood, refined these wild potentials, and tempered them with lore, to become, Sorcerers of the Speakers.
Utilizing their magical prowess to venture the world in search of Ancient Knowledge forgotten by us all.
Purveyor of Stories
As a member, or a Former Member, of the Conclave of the Speakers. Whether still a strongly rooted member, or one on the cusp of affiliation. Or even if you have left it for one reason or another, all Speakers would have learned a vast majority of history, lore, and information. Whether it be of religious, Arcane, or mundane assistance.
A traveler would be sure to find it handy.
You are proficient in all Arcana and History.
Arcane Lore
As mentioned previously. In the past, a number of people have discovered themselves to be carriers of magical potential. Raw and untapped, or veered in a certain direction of a theme.
However, unlike many, these individuals, had the proper tools already given to them, to control this budding spring of Arcane power. Through the study of lore, they regard how control of such powerful magic had been gained in the past, and use these Hyms and Stories, to guide the weave, to control this magic once more.
You can learn spells from spellbooks if you have the spell slot to cast it: however the amount of additional spells you can learn per level equals to your INT modifier. You can learn spells after hitting your max , but you will need to replace one of the spells you learned this level for it. The time it takes to learn a spell is 5 hours per spell slot
Purveyor of Hymns
As you gain more familiarity over the spells that you weave and cast in ancient tongue, your proficiency with the Vocal and Somatic components, rival that of the Very Ancient Casters of the Same Experience. Allowing you to tap into that Ancient Art, of Component-less Casting.
You can ignore material components for spells, as long as they do not have a cost and isn't consumed.
Spell Puppeteer
Your skills as a Sorcerer and a Speaker, grants you further sway over the magical machinations of the Weave. Allowing you to caress and Alter your magic During Casting, much like an Artisan with their craft. Allowing you to change some of it's effects to your needs, without spending access magical energy.
When casting a spell with an AOE, you can change and mold the shape of the AOE, and can increase or decrease its size by feet equal to your spellcasting modifier x5, without expending any Sorcery Points.
Spell Subjugator
The Gap between your Scholarly Pursuits, and realizing the power of ArchSorceres of Yore, closes further. And you find yourself capable of grasping onto the magical Tapestry weaved by other skilled magic users and can Twist and Spin this spell-fueling thread to fit your own needs, much like a master tailor.
You can attempt to control a spell or magical item - you need to make an Arcana check (DC decided by DM within reason): on success, you gain control of the spell or magical item for 24 hours.
For more powerful items or spells, you may need to make more than one check, using more 'Subjugation Points' to bring the success into the realm of possibility.
The amount of times you can use this feature per long rest equals 1 + your intelligence modifier.
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