Base Class: Barbarian
the path revolves around constantly frightening enemies and knocking them down. dealing more damage to those who are prone and frightened. this class a a good amount of cc and control whilst having damage.
On Death's Door
at 3rd level you gain the following:
- if an enemy falls below 50% health by your hands, they make a wisdom saving throw (8+prof+chr mod) or be frightened for 1 minute. the target can repeat this throw at the end of their turn, ending the effect if successful.
- if the enemy is frightened, at/or below 50%, or prone, attacks deal an additional 1d6, at 10th level it becomes 1d8, at 14th level it becomes 1d12.
Intimidating roar: once per rest you can roar. as an action you can use intimidating roar to force each creature of your choice in a 30ft radius to make a wisdom saving throw (8+prof+chr mod) or be frightened for 1 minute.
No Escape
at 3rd level you gain the following
- critical and opportunity attacks will force enemies to succeed a strength saving throw (DC 8 + proficiency + strength modifier) or be knocked prone
- enemies that are both frightened and prone will have no speed. if they manage to stop being frightened, their speed will return to normal.
Ominous Presence
at 6th level you gain the following
- killing an enemy will force all enemy, in a 20ft radius that can see/hear the execution, to make a wisdom saving throw or be frightened for 2 turns. successful saves will make subsequent attempts to frighten in this manner will fail.
- you now gain proficiency to intimidation.
- you are now immune to being frightened
Looming Dread
at 10th level, you gain the following
- as a bonus action you can force all enemies at/or below 50% health and within 5ft of you, to make a wisdom saving throw or be frightened until the start of your next turn. aura will increase to 10ft at level 14.
- killing an enemy allows you to heal for 1d6+half of your barbarian level
Death's Avatar
starting at 14th level you gain:
- every wisdom saving throw, to frighten an enemy, will now have a dc of 12 + proficiency + charisma modifier.
- Death's avatar: for 1 combat you gain the ability to gain resistance all damage. enemies that are immune to being frightened are now resistant to it. similarly enemies that are resistant to being frightened are now no longer resistant to it, this effect does not affect constructs or undead (note: this only applies if you are the one applying the frightened condition). this ability can only be used once per long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/1/2021 6:30:56 AM
|
3
|
0
|
5e
|
Coming Soon
|
|
|
9/27/2021 10:56:42 AM
|
3
|
1
|
--
|
Coming Soon
|
|
|
9/27/2021 10:59:24 AM
|
4
|
1
|
--
|
Coming Soon
|
Comments