Base Class: Barbarian
Path of the generalist forgoes larger features, to give access to a wealth of small buffs and tactical options.
Battle ready
War is life, you fight most of your life, and you yearn for the next battle. At the 3rd level when you adopt this path, you can increase your movement speed by 5 feet. Using your generalist prowess whenever you use reckless attack you can take a defensive stance against some opponents you can mark up to 2 creatures that you will not have advantage against, however, they will have a disadvantage against you.
Focused Rage
Starting when you choose this path at the 3rd level, you can focus your rage through a single turn of inaction. You can now choose to complete one turn without attacking or being attacked without losing your rage. However, if you do not attack the next turn you will lose your rage and take 1d6 psychic damage at the end of your turn.
While you’re raging, once per turn you can choose to add your proficiency bonus to a hit roll again or as additional damage on a melee weapon attack. This can be done after seeing the hit roll and the damage must be applied as the weapons damage type.
Defensive Movement
At 6th level, you learn to negate some attacks by altering your movement. Once per rage when hit by an attack you can use advanced movement to gain resistance to one damage type of the attack, however, you must subtract 10 feet from your movement. This effect lasts 1 minute and cannot be overlapped by the same ability of a different damage type.
Battleline
At 10th level, you can declare a defensive formation consisting of you and creatures within 15 feet of you. Friendly creatures within this area can immediately move 10 feet if they wish to. Attacks have disadvantages against friendly creatures of your choice within 15 feet of you until your next turn.
Once you use this feature, you can’t use it again until you finish a short rest.
Combat Center
At 14th level, whenever a friendly creature moves within 10 feet of you it can take one of the following actions:
- Add 1 to AC until their next turn or you move out of range.
- Dash half movement as a bonus action.
- Make a single attack as a reaction.
Previous Versions
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9/28/2021 10:53:13 AM
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Coming Soon
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