Base Class: Wizard
The School of Summoning is a branch of the School of Conjuration that specializes in the conjuration of intelligent, autonomous beings. A challenging field to be sure, a Wizard who aims to master summoning magic must develop both a subtle, nuanced control of their magic and a titanic strength of will to punch through the invisible walls enclosing the material plane.
Pact of the Summoner
Beginning when you select this school at 2nd level, you learn how to imbue your spellbook with arcane energy. During a short rest, you can mark your spellbook with arcane runes and it is considered magic, and you can also use it as a spellcasting focus for your wizard spells. You cannot have more than one marked spellbook at a time and it cannot be destroyed unless you decide to mark another spellbook, destroying the previous one in the process.
Also, as an action, you can temporarily dismiss your spellbook. It disappears into a pocket dimension where it awaits your summons. As an action while it is temporarily dismissed, you can cause it to reappear in your hand.
Finally, the gold and time you must spend to copy a conjure or summon spell into your spellbook is halved
Expanded Spellist
Beginning at 2nd level, the School of Summoning lets you choose spells from an expanded list of. The following spells are added to the wizard spell list for you.
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School of Summoning Expanded Spells |
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Spell Level |
Spells |
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2nd |
summon beast |
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3rd |
conjure animals, summon fey, summon shadowspawn, summon undead |
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4th |
conjure woodland beings, summon aberration, summon construct, summon elemental |
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5th |
summon celestial |
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6th |
conjure fey, summon fiend |
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7th |
conjure celestial |
Mighty Summoner
At 6th level, when you summon any creature through spell, they have additional benefits:
- The creature's hit point maximum is increased by an amount equal to your wizard level.
- The creature’s attackscount as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Unbreakable Invocation
At 10th level, your summons become more resistant. When you cast any conjure or summon spell, creatures you summon are now immune to counterspell and dispel magic.
Also, you can cast any conjure or summon spell without material, somatic and verbal components. Once you use this feature twice, you can't use it again until you finish a long rest.
Powerful Summon
At 14th level, you can manipulate powerful energies and enhance your summon spells. You can cast any conjure or summon spell as if it was cast using a 9th-level spell slot. Once you use this feature, you can't use it again until you finish a long rest.
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Conjure spells refer to the following spells: conjure animals, conjure celestial, conjure elemental, conjure fey, conjure minor elementals and conjure woodland beings. Summon spells refer to the following spells: Drawmij's instant summons, summon aberration, summon beast, summon celestial, summon construct, summon elemental, summon fey, summon fiend, summon greater demons, summon lesser demons, summon shadowspawn and summon undead.
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Previous Versions
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4/16/2021 10:24:14 PM
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9/28/2021 1:45:30 PM
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