Base Class: Monk
You have honed your body and mind to be one, applying your Ki to morph and change your genetic makeup to make your very own being into a deadly weapon just as capable as any conventional weapon or spell, You have applied this craft into your very core and are a threat to any that stand in your way.
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You gain the ability to manipulate your body in a multitude of ways at the expense of Ki. At 3rd level you learn the morphic reach shift and 2 others. Upon gaining a level you may replace a shift you have learned with another. You learn an additional shift at level 6, 11, and 17 for a maximum of six shifts.
Form Morphing
You have mastered an ancient monk practice allowing you to use your Ki to change your very form, few can master this ability and even fewer have the ability to use it without error.
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You gain the ability to manipulate your body in a multitude of ways at the expense of Ki. At 3rd level you learn the morphic reach shift, Armored Flesh and 1 other. Upon gaining a level you may replace a shift you have learned with another. You learn an additional shift at level 6, 11, and 17 for a maximum of six shifts.
Bladed strike
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Bladed strike (3 ki)- As an action you morph your limbs to be more effective in combat . You may change your unarmed strikes to be piercing or slashing. Add +2 to attack and damage rolls with unarmed strike. This shift lasts 10 minutes per con modifier.
Cat's Eye
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Cat's Eye (2 Ki)- Your eyes shift to those of a nocturnal predator. As an action you may shift your eyes and gain darkvison up to 60 feet. If you already have darkvision then it is extended by 60 feet. This shift lasts an hour or until you complete a short or long rest, whichever comes first.
Foot of the spider
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Foot of the Spider (1ki)- 9th Level- As a bonus action you may shift you your legs so that you may move upside down across ceilings as well as you do vertical surfaces and liquids. This shift lasts an hour or until you complete a short or long rest, whichever comes first.
Indiscernible anatomy
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Indiscernible anatomy (1ki)- 6th Level You have learned how to move your vital organs out of harm's way. Whenever you take damage you can use your reaction and spend a ki point to reduce the damage by 2d6.
Ki Blast
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Ki Blast (3 ki)- As an action you morph your limbs to use your Ki to form an element . You may charge your Ki and morph it along with your body's makeup in order to fire a blast of any of the elements belonging to the absorb element tree, this attack uses your Wisdom modifier and deals 2d8 damage. This shift lasts 10 minutes per con modifier.
Lack of Breath
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Lack of Breath (3 ki)- You take an action to optimize your body for areas lacking air. You gain the ability to breathe in areas with no oxygen if you did not already have it and gain a swimming speed equal to your base movement speed. This shift lasts an hour or until you complete a short or long rest, whichever comes first.
Morphic healing
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Morphic healing- 11th Level- You’ve learned to mold your flesh to speed along recovery. You gain a number of d6 equal to your con modifier. You may use a bonus action to expend one of these dice to heal yourself. The pool of dice replenishes upon a long rest.
Sprout Wings
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Sprout Wings- (4 ki) 11th level You take a full round action to grow wings and gain a flight speed equal to your base movement speed. This shift lasts 10 minutes per con modifier.
Morphic Reach
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Morphic Reach- Your arms and legs stretch out when you strike giving you added range. Your unarmed strikes gain the reach feature.
Morphic Reach
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Morphic Reach- Your arms and legs stretch out when you strike giving you added range. Your unarmed strikes gain the reach feature.
Armored flesh
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Armored flesh- (3 ki)- Your skin hardens giving you added defense. Using your action you increase your armor to 12 + your Dexterity modifier + your wisdom modifier. This shift lasts 10 minutes per con modifier.
Armored flesh
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Armored flesh- (3 ki)- Your skin hardens giving you added defense. Using your action you increase your armor to 12 + your Dexterity modifier + your wisdom modifier. This shift lasts 10 minutes per con modifier.
Absorb and Harness
At 6th level, you gain the ability in which when you would receive a blow you can as a reaction absorb the blow halving the damage received, you then return the blow and deliver the same damage taken back at your assailant.
Genetic split
Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace, as an action you can split your form into two forming a second form of yourself, this form will act at your command telepathically and will seem to all as your original form being completely identical. The form is destroyed upon a long rest and the ability is available once the form is dead.
As a result of the creature being identical in every way it shares your stat block but the genetic split results in it having half of your HP.
The creature will return to your body and morph back to you if you decide so destroying the creature in the process.
Symbiosis
At 17th level, you gain the ability When you hit with an unarmed strike, you can spend 3 ki points to start harmlessly entering their form via symbiotic assimilation, which last for {{classlevel#unsigned}} days. As an action you can end the Symbiosis and the creature must make a CON saving throw (DC {{savedc:wis}}). If it fails, it is reduced to 0 HP. If it succeeds, it takes 10d10 necrotic damage.
You can have only one creature under the effect of this feature at a time. You can choose to end the Symbiosis harmlessly without using an action.
Previous Versions
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9/28/2021 10:15:25 PM
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