Base Class: Blood Hunter
Bonesmiths use their bodies in a way few Blood Hunters know of or are willing to go through. they sacrifice their form for function creating powerful weapons from their own bodies and creating trinkets, and items from the corpses of the deceased. as a bonesmith, your body becomes your weapon, and greatest tool, eventually bonesmiths stray from just weapons to growing new bones and becoming abominations, white streaks of death.
Boneshaping
As you become more familiar with bone, you may take it from the creatures you kill and use it for your own strength. shaping bone into accessories such as necklaces or bracers, you attune yourself to them and through them the power they hold.
Beginning at 3rd level, you choose to learn three Boneshapes. You may only wear one Boneshape at a time, the number of Boneshapes you can have at a time increases at 11th level, and again at 18th level. Your Boneshape options are detailed at the end of this order description. You gain an additional Boneshape at 7th level, 11th level, 15th level, and 18th level.
Additionally, when you gain a new Boneshape, you can choose one of the Boneshapes you already know and replace it with a new Boneshape.
Shape of Bat
While wearing the shape of bat, you gain blindsight up to 40 feet and can see through walls that are no thicker than 1 foot. additionally, your eyes dim and you cannot see normally and you have advantage on perception checks relying on hearing, you also become immune to the Blinded condition.
Shape of Blood
when you attack with a weapon made of bone, if it does full damage, the opponent takes necrotic damage equal to your spellcasting modifier, and you regain that much health.
Shape of Bone
while wearing the shape of bone, when you attack with a weapon made of bone, if you deal full damage, the target has disadvantage on attacks until it receives healing
Shape of Eagle
while wearing the shape of eagle you have advantage on all perception and investigation checks.
Shape of Empath
The Shape of Empath allows you to take damage from your allies, when you touch a willing creature as an action, you may take 1d4 necrotic damage to heal that creature for that much damage. you can only use this ability as many times as your level per short rest.
Shape of Mage
when wearing the shape of mage, you gain additional spell slots equalling your spellcasting modifier, determined when you take this shape, or at the end of every long rest you are wearing it.
Shape of Man
While wearing the shape of man, you may choose to take on the appearance of another.
As a bonus action on your turn, you may cast [spell]disguise self[spell/]
Shape of Pain
while wearing the shape of pain, as a reaction when you take melee damage you may inflict half the damage you took onto the attacker, this damage counts as necrotic damage you may take this reaction up to as many times per long rest as half your spellcasting modifier
Shape of Rabbit
while wearing the shape of rabbit you move at incredible speeds, your jump distance is doubled, and your speed increases by 10 feet, additionally you can dash as a bonus action.
Shape of Reaper
Your weapon attacks score a critical hit on a roll of 18-20.
Shape of Soul
When you carve bone to this shape, it becomes attuned to the soul and strikes both body and mind.
While wearing this Boneshape, all attacks with weapons made from bone deal an extra 1d4 Psychic damage
Shape of Spectre
When wearing the shape of spectre, you gain resistance to Slashing, Piercing, or Bludgeoning damage from non-magical weapons until you attack each day.
this ability resets at nightfall.
Shape of Urchin
while wearing the shape of urchin your movement speed is reduced by 10 feet, and you have resistance to non-magical Bludgeoning, Piercing or Slashing damage.
Shape of Wind
When wearing the shape of wind you may make an additional weapon attack every turn, and your form blurs, making it hard to be seen or touched by those around you
Bonesmithing
At 3rd level, you gain proficiency with bone carvers tools and can substitute almost any material (determined by the GM) with pieces from a corpse. these items bear your mark and starting at 11th level, you may imbue one item with a Boneshape of your choice, this does count against your total number of bone shapes if you wear it. what sets it apart, is that this Boneshape can be worn by anyone, though it requires attunement. you can only affect one item this way, if you attempt to add Bone Shape to a second item, it dispels the first.
Calcified Attunement
Beginning at 7th level, your body has begun to attune to bone, it begins to grow new protrusions and bones, giving you an undead appearance. any weapon you make out of bone does additional damage equal to your spellcasting modifier.
In addition, you can as an action, fully ossify your body. this action petrified you, but you become immune to all bludgeoning, slashing, and piercing damage. this effect lasts for 1 hour, or until you dispel it as an action
Once you use this feature, you can’t do so again until you finish a long rest.
additionally, you may store any item you have spent the duration of a long rest attuning to within your body, it becomes fully bone when you do this, not losing any of its properties.
Never Unarmed
You may as a bonus action, produce a weapon from within yourself taking any number of d4s in necrotic damage, the weapon deals half the number of d4s you took to produce it as bludgeoning, piercing, or slashing damage and lasts for 1minute or until you dismiss it
Assimilation of Bone
At 11th level, your body is now covered in ossified plates of skin, and as such your AC increases by half your spellcasting modifier. additionally, when you spend time with a weapon or piece of armor, meditating on it for the duration of one long rest, you can make it partially bone, allowing you to absorb it into your body and call upon it when you deem necessary, weapons stored in this way are imperceptible by any means other than divination of higher level than half your level.
One per long rest, you may duplicate any item you see out of bone, retaining all of its properties. this item only lasts for 1 minute, but is identical in everyday, except that it is fashioned entirely out of bone.
Bone Curse of The Brittle Soul
Starting at 15th level, your blood curse can break the bones within a creature’s body. You gain the Bone Curse of The Brittle Soul for your Blood Maledict feature. This does not count against your number of blood curses known.
Terrifying Transformation
When you long rest you may choose to reduce your maximum hit points by 3d6, if you do so, you gain an additional bony limb granting you various abilities
When you use this feature you may choose one of the following traits for your new limb, additionally, when your number of total limbs reaches 4 you may wield 2 two-handed weapons at a time, when they reach 6, 3, and so on:
Powerful. Your attacks with bone weapons deal an additional 2d4 damage.
Quick. after a successful attack, you may make another attack with this limb as a free action once per round, this limb takes the form of any simple melee weapon of your choice.
Dexterous. Your movement speed increases by 15 feet.
Restraining. After a successful attack, as a free action, the target of the attack must make a dexterity saving throw DC 8 + Proficiency + Spellcasting Modifier or be grappled, when a creature is grappled this way, you may maneuver them to any space within 5 feet of you, and they may not move otherwise, they make a save at the end of their turn
Reaching. this limb takes the form of any simple melee weapon of your choice and has the reach property and you may attack with it once per turn as a free action.
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