Base Class: Paladin
Paladins of Perseverance have taken a strict oath of assisting and healing their allies more than dealing damage to an enemy. Many paladins of this order suffered great wrongs at the hands of evil doers in their youth and swore an oath to never be broken by the machinations of evil. These paladins are stalwart defenders of all they hold dear and are an invaluable asset to any adventuring party tasked with persevering through the elements, planes, and countless battles.
Tenets of Perseverance
Persevere. You must never give up hope in the face of evil and you must not throw your life away for nothing.
Sacrifice. You must be willing to sacrifice yourself so others may persevere and learn the hard lessons that brought you to this oath.
Defiance. Always stand against that which is wrong and always maintain your convictions if they are in the name of good.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Far Sighted Spells
| PALADIN LEVEL | SPELLS |
|---|---|
|
3rd |
Cure Wounds, Sanctuary |
|
5th |
Warding Bond, Prayer of Healing |
|
9th |
Revivify, Protection from Energy |
|
13th |
Death Ward, Mordenkainen's Faithful Hound |
|
17th |
Mass Cure Wounds, Wall of Force |
Channel Divinity
When you take this Oath at 3rd level you gain the following two channel divinity options.
Stubborn Perseverance. As a reaction to falling to 0 hp you can use your channel divinity to return instead to half hp. When you do this any allies within your aura of protection also gain temp hp equal to your paladin level. After using this channel divinity you gain 1 level of exhuastion.
Stalwart Opposition. As an action you can channel divine magic into your surroundings. Any hostile creatures within 30 ft. of you now have a 1d4 penalty to their d20 rolls for 1 minute if they fail a Wisdom saving throw. If they succeed on this saving throw they instead have disadvantage on attacks against you for one turn.
Aura of Preservation
You and any allies of your choice within 10 ft. of you gain temporary hitpoints whenever you use your Divine Smite feature. This temp hp is equal to an equivalent number of d4's as d8's used for the smite damage.
The radius of this aura increases to 30 ft. when you reach 18th level.
Unerring Determination
At 15th level you have become incredibly determined in your perseverance. You are now resistant to all types of damage except for Radiant and Necrotic while you have temporary hit points.
Paragon of Vitality
By 20th level you have persevered things few others can imagine. You can use an action to flood yourself with holy energy. As an action you can invoke this transformation. While in this form you gain the following benefits for 1 hour.
- Your pool of Lay on Hands hit points triples.
- You can end diseases and poisons using 1 hp from Lay on Hands instead of 5.
- You can use your Lay on Hands as a Bonus Action instead of an action.
Once you use this ability you must take a long rest before you do so again.
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