Base Class: Druid
Rather than protectors of nature, druids that study Geomancy seek to study the magical leylines of the earth. They seek out imbalances imbalances in the flow of the leylines and seek to fix them. Their study has allowed them great understanding of life and the natural flow of magic in all things, and the ability to manipulate such flows.
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Hexagram Board
2nd Level Circle of Geomancy Feature
You create a hexagram board used for tracking ley lines and predicting their movements. It is a Tiny object and can serve as a spellcasting focus for your druid spells.
While holding the board you have the following benefits:
- You have the augury spell prepared. It counts as a druid spell for you, and it doesn’t count against the number of spells you can have prepared.
- You can cast augury without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
- When you take a short or long rest you may choose to know one of the following cantrips: control flames, druidcraft, gust, mold earth, or shape water
Access Leylines
2nd Level Circle of Geomancy Feature
As a bonus action, you can expend a use of your Wild Shape feature to connect yourself to nearby leylines. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are moved from the spot you started, are incapacitated, die, or use this feature again
While accessing the Leylines your movement speed becomes 0, and you can’t benefit from any bonus to your speed, but you gain the following benefits.
- Your Armor class increases by an amount equal to ½ your proficiency modifier (rounded down)
- You gain advantage on saving throws against spells and spell-like effects.
- While accessing ley lines you may use your bonus action to use an ability corresponding to the terrain of where you are standing as listed below:
|
Terrain |
Element |
Effect: |
|
Desert, Mountain |
Fire |
Choose a point that you can see. Flames burst from the ground in a 5ft cube in the area. Any creatures in that area must make a dexterity saving throw against your spell save DC or take 1d8 fire damage at the start of each of their following turns. They may repeat this saving throw at the end of each following turn |
|
Grassland. Hill |
Air |
Choose a point that you can see. A blast of static electricity fills a 5ft cube in that area. Any creature in that area must make a dexterity saving throw against your spell save DC or on its turn, it can use either an action or a bonus action, not both and it can't make more than one melee or ranged attack during its turn. |
|
Artic, Coastal |
Water |
Choose a point that you can see. Water surges in or out of that point. Creatures within 10ft of the point must make a dexterity saving throw against your spell save DC or be pulled towards the point or pushed away from the point (you choose when using the ability). |
|
Urban, Underdark |
Metal |
Choose a point that you can see.A nonmagical 5ft cube wall of solid stone springs into existence at that point. Creatures standing on the spot where the wall is created are placed safely on top of the cube |
|
Forest, Swamp |
Wood |
Choose a point you can see, vines spring from the earth in a 5ft cube in that area. Any creatures in that area must make a dexterity saving throw against your spell save DC or be restrained. They may repeat this saving throw at the end of each following turn |
You can end this connection at any time (no action required).
Classic of Changes
6th Level Circle of Geomancy Feature
Starting at 6th level, Once per day, when you take a short rest you may reorient yourself with the energy around you and change the spells you have prepared.You may swap a number of spells equal to your Wisdom Modifier.
Between the lines
10th Level Circle of Geomancy Feature
Your enhanced understanding of the nature of leylines gives you the ability to travel along them while tapping into them. Starting at 10th level when you are connected to leylines, you may use your movement action to teleport 30ft to an unoccupied space that you can see.
Mastery of Cycles
14th Level Circle of Geomancy Feature
Starting at 14th level, you have mastered the ebb and flow of the energy channeling through the leylines and can now manipulate it with great efficiency. While tapped into ley lines you may now choose the terrain underneath you at the start of each turn. In addition, you may choose 1 additional target when using the abilities granted by your leylines.
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