Base Class: Fighter
Known for Brute Force Rather than Intelligence, these fighters are best known for pushing back the Enemy Line, hardiness and strength their most prominent traits.
Knockback
At 3rd level, your main strategy is Brute Force. When you hit an opponent with a melee attack, they are pushed 10 ft backwards in a straight line. If you push them into a solid surface, such as a tree or a wall, they take additional Bludgeoning Damage equal to your Proficiency Bonus.
Punishing Blow
At 7th level, If you have pushed an opponent at least 20 ft with your Knockback feat in one turn, you can use your Bonus Action to force that opponent to make a DC 17 Dexterity Save. On a fail, they are Knocked Prone.
Battering Ram
At 10th level, When you Use the Dash Action and move at least 30 ft in a straight line, you can use a bonus action to make a melee attack against 1 creature. On a hit, they are pushed back 15 ft, and take damage equal to your Strength Modifier + your Fighter Level.
Reaction Push
At 15th level, When a creature enters your melee range, you can use your reaction to attack that creature. On a hit, they are pushed back 20 ft. You can use this reaction an amount of times equal to your Proficiency Bonus per long rest.
Breaker of Foes
At 18th level, you have become a master of breaking the enemy line. When you roll a critical hit with any attack and hit a creature, increase the distance you push that creature by 20 ft.
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