Sorcerer
Base Class: Sorcerer

An intense psionic power has awoken within you, allowing you to draw on it’s power to cast spells, move objects with your mind, create beams of concentrated energy, and even fly.

Psionic Sorcery

At first level, whenever you cast a spell that requires verbal, somatic, or material components, you may choose to cast the spell with your mind. If the spell consumes it’s material components, or if it’s components have a specific value, the spell cannot be cast in this way. You may use this feature a number of times equal to twice your intelligence modifier, and regain all expended uses after a long rest.

Minor Telekinesis

At first level, as an action, you can choose a medium or smaller object or creature and move them up to 30 ft. In any direction. You may use your action on subsequent turns to maintain your hold on the object or creature, requiring concentration. If you choose a creature, it must succeed on a strength saving throw or be controlled. You can use this feature a number of times equal to your intelligence modifier. You regain all expended uses at the end of a long rest.

Psionic Beam

At 6th level, as an action, you can expend one or more sorcery points to fire a beam of psionic energy from your eyes or your hands(your choice) that is 5 feet wide by 60 feet long. Each creature in this range must succeed on a dexterity saving throw or take 1d6 force damage, with the damage going up by 1d6 per sorcery point you expend. You can  maintain this beam by concentrating, but you cannot move, take bonus actions, or reactions while you do so. To maintain the beam, you must spend one or more sorcery points for each turn you keep it up. The damage also scales with the sorcery points while maintaining it.

Psychic Defenses

At 6th level, you gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened.

Psionic flight

At 14th level, you have learned how to psionically control yourself midair, and you gain a magical flying speed of 30 ft., and can hover. As an action, you can expend one sorcery point to dash with this speed.

Perfected telekinesis

At 18th level, you can cast the Telekinesis spell without expending a spell slot or requiring components. You can use this feature once per long rest, unless you spend 5 sorcery points to use it again.

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