Base Class: Warlock
Your patron is The Retail Store. A nationwide business franchise that has dug its possibly ancient grasp into the roots of the nation you live in. In your darkest hour, you decided that any job would be better than none and donned the uniform.
You don't remember when you last clocked out.
Expanded Spell List
The Company lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
|---|---|
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1st |
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2nd |
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3rd |
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4th |
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5th |
Customer Service
Starting at 1st level, our industry standard training videos and seminars have given you the tools you need to succeed! You gain the mending cantrip and proficiency in the persuasion skill.
Team Spirit
Also starting at 1st level, customer satisfaction is a team effort! When you cast a 1st level or higher spell on a friendly creature, they gain temporary hit points equal to your warlock level plus your charisma modifier (minimum 1)
Safety Procedures
At 6th level, you have gone above and beyond in the world of customer service, and have been given special training on how to handle hazardous situations! Choose one of the three procedures.
Hostile Customer
As a bonus action, choose a number of enemies up to your Charisma modifier (minimum 1). Until the end of your next turn, and you have advantage on stealth and grapple checks against said enemies. Additionally, when you use this feature, you can use the dash, disengage, or hide action as a bonus action until the end of your next turn.
Severe Weather
As an action, choose a number of friendly creatures you can see, up to your charisma modifier (minimum 1). You and said creatures gain advantage on Strength and Dexterity saving throws until the start of your next turn.
Spill Kit
You may cast dispel magic using this feature. The spell's level is equal to your warlock spell slot level. Additionally, when you cast this spell, a wet floor sign will appear on the location where you cast it. Friendly creatures within a 30ft radius of the wet floor sign ignore difficult terrain. This lasts for one minute.
Could You Look In The Back?
Starting at 10th level, you understand just how deep and rich our impact is on this world, and how customer service is a 24/7 task!
As an action, you may choose to disappear into an extra-dimensional space called the Back for up to a minute. Upon returning, you obtain a nonmagical common item worth less than 250 gold.
In order to activate this ability, you must end your movement outside of the view of all creatures. (I.E. turning around a corner) The item you take disappears when you finish a long rest.
Upon using this ability, your employer prevents you from taking anything out for 1d4 days.
Hurl Through Hell
Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.
Once you use this feature, you can’t use it again until you finish a long rest.
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