Warlock
Base Class: Warlock

Your patron is a dragon, an ancient, majestic and powerful being. Although technically a mortal creature, the dragon has the capability of channeling and manifesting power enough to bestow upon other creatures, in exchange for their service. Warlocks who make a pact with dragons are scarce, but it is safe to say that every single one of them is a devoted servant to their patrons, often entitled to a grand quest for their favor.

Expanded Spell List

The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Dragon Expanded Spells
Spell Level Spells

1st

absorb elements, earth tremor

2nd

detect thoughts, Aganazzar's Scorcher

3rd

fireball, protection from energy

4th

dominate beast, vitriolic sphere

5th

cone of cold, dominate person

Draconic Affinity

When you choose this patron at 1st level, you choose one type of dragon as your patron. You gain an resistance to certain damage type. 

Patron Damage type

Black

Acid

Blue

Lightning

Brass

Fire

Bronze

Lightning

Copper

Acid

Gold

Fire

Green

Poison

Red

Fire

Silver

Cold

White

Cold

Black Dragon

Your patron is a black dragon

Blue Dragon

Your patron is a blue dragon

Brass Dragon

Your patron is a brass dragon

Bronze Dragon

Your patron is a bronze dragon

Copper Dragon

Your patron is a copper dragon

Gold Dragon

Your patron is a gold dragon

Green Dragon

Your patron is a green dragon

Red Dragon

Your patron is a red dragon

Silver Dragon

Your patron is a silver dragon

White Dragon

Your patron is a white dragon

Draconic Soul

Starting from 6th level assume a spectral form more akin to your Patron than your previous one. Scales grow from your skin, an aura pervades your body, claws pop out from your fingertips, your eyes take on the appearance of a dragon, you grow a muscular tail and grow large dragon wings from your back. You can stay in this module for a maximum of 1 minute (concentration). It ends early if you become unconscious or stop concentrating. You have a number of charges of this ability equal to 1 + your charisma modifier, all expended charges of this abilty return upon a rest.

Aura of the Dragon: As a bonus action you and all friendly creatures within 15 feet can deal additional damage of 1d6 dependent on your Draconic Affinity with weapon attacks.

Claws of the Dragon: As a Bonus action, you emulate spectral Claws of your Patron. Your unarmed strikes now count as slashing dmg and deal an extra 1d6 as magical Damage dependent on your Draconic Affinity.

Draconic Rejuvenation: As an Action, you emulate the Draconic eye's of your Patron as your blood boils sending rejuvenating energy throughout your body. You heal 2d6 + your Charisma modifier. By expanding two charges of your Draconic soul you can reduce an exhaustion level by 1, Using this feature ends all of the effects of Draconic soul early at the end of your first turn.

Dragon Scales: You emulate spectral Scales of your Patron; you have resistance to none magical bludgeoning, piercing, and slashing damage.

Tail of the Dragon: As an Action, you emulate the tail of your Patron. Whenever creatures end their turn within 5 ft. cone of you, you can use your reaction to push them back, the creatures must make a Strength saving throw. On a failed save they take 2d6 bludgeoning damage and are pushed back 5 feet and knocked prone. On a successful save they take half damage and are pushed back but not knocked prone. Using this feature ends all of the effects of Draconic soul at the end of your second turn.

Wings of the Dragon: As a Reaction, you emulate spectral wings of your Patron for a limited ability of flight. While you have your wings; your jump distance is doubled, and you are always under the effect of the feather fall spell. You cannot fly with your wings unless you gain a flying speed with other means.

You need to take a long rest to be able to use the Draconic Soul feature again.

Draconic Resilience

Starting at 10th level, you gain +1 AC and have resistance to the damage type associated with your Draconic Affinity. Additionally, when you fail a saving throw, you can choose to reroll it. If you do so, you must use the new roll, and you cannot use this feature again until you finish a long rest.

Dragon's Breath

Starting at 14th level, you gain the ability to imitate the breath weapon of your patron. You can use your action to exhale destructive energy. Your Draconic Patron determines the size, shape, and damage type of the exhalation.

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your Draconic Patron. The DC for this saving throw is equal to your spell save DC. A creature takes 8d12 damage on a failed save, and half as much damage on a successful one.

Once you use this feature, you can't use it again until you finish a long rest.

Dragon Damage Type Breath Weapon
Black Acid 5 by 60 ft. line (Dex. Save)
Blue Lightning 5 by 60 ft. line (Dex. Save)
Brass Fire 5 by 60 ft. line (Dex. Save)
Bronze Lightning 5 by 60 ft. line (Dex. Save)
Copper Acid 5 by 60 ft. line (Dex. Save)
Gold Fire 30 ft. cone (Dex. Save)
Green Poison 30 ft. cone (Con. Save)
Red Fire 30 ft. cone (Dex. Save)
Silver Cold 30 ft. cone (Con. Save)
White Cold 30 ft. cone (Con. Save)

Previous Versions

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