Base Class: Barbarian
Death is ever present in tribal lands. The Path of the Inevitable is taken up by barbarians who not only accept the inevitability of death, but seek to bend it to their will. When in a rage, a barbarian of this path strikes at the forces of life within their enemies to fuel themselves.
Death Shroud
Starting when you choose this path at 3rd level, you gain the ability to steal the life from your enemies to shield yourself. The bonus to damage rolls granted by your Rage feature becomes necrotic. In addition, you can use a bonus action to deal any necrotic damage you have dealt using your Rage feature in your current turn again. You then gain temporary hit points equal to the total necrotic damage you have dealt in the current turn.
Deaths Embrace
Starting at 6th level, your embrace of death has made you resistant to the worst effects of creatures that cheat it. you gain resistance to necrotic damage and your hit point maximum can not be reduced.
Ally Of Death
Starting at 10th level, you can remind your allies that death is on their side. As a bonus action, you show your allies visions of death claiming their enemies. Friendly creatures that can see you are immune to the frightened condition until the start of your next turn. If they are frightened when you activate this ability the effect is ended. You can not use this ability if you are frightened.
You gain 1 use of this feature when you activate your Rage or kill a creature(to a maximum of 1)
No Escape
Starting at 14th level, you are as unavoidable as death. once per turn when a creature within 10 feet of you moves away from you, the must make a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier). On a failure, they are compelled to move to the nearest unoccupied space within 5 feet of you. Once they are within 5 feet of you, their speed is reduced to 0 until the start of their next turn.
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