Base Class: Rogue
Executioners are used to easy kills and thrive off of them. An Executioner strives off of picking off easy marks, allowing them to fly around the battlefield, finishing off target after target, only stopping once they fail to kill. Executioners work amazingly with a team that can do large Area of Effect damage, setting them up for the clean-up. Executioners are less well-rounded than their other rouge archetypes due to their focus on execution.
Patience is a Virtue
When you choose this archetype at 3rd level, you gain the ability to choose when you act. After rolling for initiative, you may choose to act after your initiative. You can make this choice every round of combat, but you must make it before any turns are carried out.
Execute
Starting at 3rd level, you can sense weakness, knowing when someone just needs a nudge through death's door. You immediately kill any creature you attack who has HP equal to or less than your Rogue level + your Dexterity modifier + your Proficiency bonus. If you can sneak attack the target, the HP threshold is increased by half of the maximum total of sneak attack. You do not need to roll to hit.
Chain Execute
Starting at 9th level, upon Executing an enemy, you can take the Attack action again. This is not limited.
Executioner's Presence
At 13th level, You have the unmistakable presence of someone who excels in the art of death and who deals it without remorse. You gain Expertise in Intimidation.
Terrifying Execution
Starting at 17th level, you become the personification of death. Every time you Execute an enemy, all other enemies that can see you must make a Wisdom saving throw (DC 10) or be Feared until the end of their next turn. In addition to this, the HP threshold on Execute is doubled. If you can Sneak Attack the enemy, The HP threshold is increased by the maximum damage of Sneak Attack.
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