Fighter
Base Class: Fighter

You don't face your enemy head on, instead you strike at a range before dancing out of reach of your opponents. Peltasts are known for their skills with javelins but they can theoretically use any thrown weapon. The most powerful of peltasts even learn to throw unconventional weapons before pulling back into safety.

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Brutal Throw

You learn to put extra force into each of your throws, whenever you strike with a weapon with the thrown property, you may choose to do extra damage. this damage scales as you level up.

At 3rd level it does 1d4 extra damage

At 7th level it does 1d6 extra damage

At 11th level it does 1d8 extra damage

at 15th level it does 1d10 extra damage

You may do this a number of times equal to your proficiency modifier, you regain all expended uses on a short or long rest.

Parting Gift

At 3rd level, you learn to strike your opponent as you dash out of their reach. whenever you disengage, you may choose to make a single attack against them with a ranged weapon.

Drag Down

You begin to attach ropes to your throwing weapons and can drag target to the ground with them.

Starting at 7th level, whenever you strike a target with a "Brutal Throw" you may attempt to grapple the target despite not being within 5 feet of the target. If you fail to grapple the target, you cannot attempt to grapple them from more than 5 feet away unless you hit them with another "Brutal Throw"

Improved Parting Gift

Starting at 15th level, you may make two weapon attacks with parting gift.

Illusive

You've trained to move quickly on your feet, dodging out of range of your opponents.

Starting at 10th level, you may disengage as a bonus action. In addition, your base movement speed increases by 10 feet.

Preemptive Maneuvers

At 18th level, you become cognizant of enemies that are approaching you. Whenever an enemy moves within 10 feet of you, you may interrupt their movement to move up to 30 feet in any direction, this triggers parting gift.

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