Base Class: Fighter
Spell-Breakers are rare and few between, if you should ever come across one consider yourself both lucky and unlucky for they are known to be stronger than your average folk.
Spell Guardian
Starting at 3rd level, you have your body to be more reactive than your average fighter. You gain an additional amount of reactions equal to your Proficiency bonus.
Spell Fighting
Starting at 7th level, as a reaction, you may make an attack roll versus a spell being cast, if the spell requires a saving throw you make an attack with a weapon versus the Spell Save DC of the caster; and if the spell requires an attack roll you make a contested attack versus the caster's attack. If the result of your attack roll is higher than the caster's Spell Save DC or Attack roll you may choose to reflect the spell back upon the caster, if it is an Area of Effect spell the location for the spell is The Caster. If the result of your attack roll is equal to or higher than the caster's Spell Save DC or Attack roll you may choose to dispel the effect, this works like a Counterspell spell equal to the level of the spell cast by the opposing caster. If the result of the attack is lower than the caster's Spell Save DC or Attack roll, you automatically fail the save and take double the damage from the spellcaster's effect.
Magic Resistance
Starting at 10th level, You have been fighting spellcasters for so long that you have gained a resilience to their magic. You have advantage on saving throws against spells and other magical effects.
Spell Snatching
At 15th level, you gain the ability to use a caster's magic against them. As a reaction when a caster cast a spell within 30 feet of you, you may take control of the spell as your own; when you do this, the spell still uses the caster's spell save DC, modifier, or any other features the spell has attached to it from the caster. You have a number of uses for this ability equal to your proficiency bonus per long rest.
Magical Surge
At 18th level, As a reaction, when you are damaged by a spell that is not an Area of Effect, you can choose to ignore the damage and store it for your next attack against a creature. You may use this ability a number of times equal to your Proficiency per long rest.
Previous Versions
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10/3/2021 2:46:52 AM
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10/3/2021 2:53:48 AM
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