Base Class: Fighter
Devil Hunters are mercenaries who specialize in hunting fiends and/or evil folk in general. They are effectively stronger than most people either due to extensive physical training, supernatural augmentation, or demonic heritage. They are contracted to do a job and receive payment upon the completion of said job. They are usually depicted as being calm, cool, collected, utilize their knowledge of combat, and easily change tactics throughout a fight. Payment varies depending on the contractor and the extremity of the job.
Combo Combatant
Beginning when you choose this archetype at 3rd level, you learn the secrets of attacking people multiple times. Each consecutive attack you land on a target grants you a cumulative plus one bonus to attack and damage rolls against them. This benefit lasts until you either attack someone else or don't take the attack action on one of your turns.
Demonic Charm
Starting at 7th level, you have gained a charismatic presence that nobody can ignore
You gain expertise in either the Persuasion or Intimidation skill
Intimidation
You gain expertise in Intimidation
Persuasion
You gain expertise in Persuasion
Quick on the Draw
At 10th level, you learn how to be light on your feet and maintain a steady pace.
You gain a bonus to your movement speed equal to 20 feet.
Dancer of Hordes
At 15th level, you have mastered the art of dancing through combat.
When you land a melee weapon attack, you can use one of your attacks to make an attack with the same weapon against a different creature that is within 15 feet of the original target, moving in front of that enemy when you do so.
You can use this feature a number of times equal to your Charisma Modifier (minimum of one), per long rest.
Faster Attacks
Starting at 18th level, you have mastered the art of quickly attacking.
You can attack four times, instead of three, whenever you take the Attack action on your turn.
At 20th Level, you gain another attack, like usual.
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