Base Class: Wizard
The Church of the Silver Flame is not known for its arcane spellcasters, but that is not the fault of the Silver Pyromancers in their midst. These flashy spellcasters imbue their fiery spells with the holy power of the Silver Flame. Many Silver Pyromancers are members of fanatical sects within the Church of the Silver Flame and see themselves as burning away impurity with holy fire.
Divine Wizardry
Beginning at 2nd level, when you add two spells to your spellbook upon gaining a level, one of those spells can be from the paladin spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a wizard spell for you.
You also learn sacred flame as a cantrip. It is a wizard spell for you, but it does not count against your normal number of cantrips known.
Radiant Fire
At 2nd level, when you cast a spell that normally deals fire damage, you can choose for half of the damage you deal to be radiant damage instead of fire damage. When you reach 10th level, you can choose to have all the damage dealt by such a spell be radiant damage instead.
Burning Smite
Starting at 6th level, your cantrips become more potent against fiends and undead. When any fiend or undead would take fire damage or radiant damage from one of your cantrips, it takes an additional amount of radiant damage equal to your Intelligence modifier (minimum of +1).
Pyromantics
Also at 6th level, you learn how to imbue your burning spells with additional power. When you cast a spell that deals fire damage or radiant damage, you can impose disadvantage to saving throws against that spell. Once you use this feature, you cannot do so again until you complete a short rest or a long rest.
Silver Flame Aura
At 10th level, you can spend a bonus action to surround yourself with an aura of silver flame with a 10-foot radius. The aura sheds light in a 30-ft. radius and dim light for an additional 30 feet. When another creature enters the aura for the first time or begins its turn there, it must succeed on a Constitution saving throw against your spell save DC or take 3d6 fire damage and be blinded until the beginning of its next turn. A creature that succeeds on this saving throw takes half damage and is not blinded. This aura lasts for one minute and it remains active even if you are incapacitated or die. You can use this feature a number or times equal to your Intelligence modifier (minimum of 1). You regain all expended uses when you finish a long rest.
Flame Incarnate
At 14th level, once per long rest, when your Silver Flame Aura is active, you can use a bonus action to end its effect and become Flame Incarnate, filling you with the living spirit of the Silver Flame. Your eyes become pits of silver fire and waves of heat radiate from your body. This feature lasts for up to 10 minutes, and grants you the following benefits:
- You shed bright light in a 20-foot radius and dim light for an additional 20 feet.
- You are immune to fire damage and radiant damage.
- If you are hit with an attack, you can use your reaction to cast sacred flame targeting your attacker, provided that the target is within range.
- Fiends and undead have disadvantage on attack rolls against you and you have advantage on any saving throws made against their abilities.
- You do not require any verbal, somatic, or material components that lack a gold cost when you cast a spell that deals either fire or radiant damage.
This feature lasts 10 minutes or until you use a bonus action to end it, are incapacitated, or die. Once you use this feature, you cannot do so again until you finish a long rest.
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