Druid
Base Class: Druid

Circle of Death are not evil, well not all of them. Many suffer from some harrowing past where a family member or close friend died in their arms and, in that moment, they were powerless. Believing that their druidic powers were not enough, they sought out answers from anywhere and found them in the undead. Studying the remains of past creatures has given them insight into life and death. Gaining more understanding in medicinal and survival tactics, death is not the end for these druids. Circle of Death druids search high and low for more power, even learning spells from other invocations. This has weakened their bond with nature, making them unable to transform into any living animal. However, this has not stopped them. Through more research, they have found a way to transform through an unnatural connection to undead creatures. All this is a means to an end. Life and death must be in balance and they will see to it by any means necessary.

Expanded Spell List, Bonus Cantrips

At 2nd level, you learn animate dead as a cantrip, as well as spare the dying and decompose. They count as druid cantrips for you, but they don't count against your number of cantrips known. Animate dead is now instant and lets you create two undead servants at the same time within 30 feet of you. You can regain control of the undead creatures by recasting the cantrip.

Expanded Spell List

Spells                                                     Spell Level                        Class                      Attack Range (ft)


 

Animate Dead, Spare the Dying         Cantrip                                                              Ranged (30ft), Touch


Detect Thoughts, Invisibility                2nd                                    Wizard


Fireball                                                    3rd                                     Wizard                  Ranged (150ft)


Cloudkill                                                  5th                                     Wizard                  Ranged (120ft)


Finger of Death                                      7th                                     Wizard                  Ranged (60ft)


Power Word Kill                                     9th                                     Wizard                  Ranged (60ft)


Decompose                                          Cantrip                                                              Touch

 

 

 

 

 

 

 

Forsaken Wild Shape

Your connection to nature is somewhat dimmed, you cannot transform into any living thing with Wild Shape. At 3rd level, however, Circle of Death druids can transform into undead creatures they have seen before. This includes a picture of an undead creature, as long as it exists and they have a picture of it in their mind. Other than this, Wild Shape works in the same way.

Sacrificial Pawns

At 6th level, you can use a bonus action to sacrifice your undead creatures to regain HP equal to 1d12(per creature) plus your wisdom ability modifier. At 6th level you can only use this feature once per short rest. At 14th level you can use this feature twice per short rest.

Unnatural Form

At 10th level when your HP falls to 0, your spirit and body are separated. You cannot cast spells but you also do not make death saving throws. You can float around freely at a flight speed of 60ft. This state only lasts 1 minute and you must return to your body or fail three death saving throws automatically and die permanently. When you return to your body, you must make death saving throws like normal. If you are healed while your spirit and body are separated, you will return to consciousness. Allies will be able to see your ghostly form but you will be unable to respond to them if they talk to you or ask you a question. 

You can use this feature three times, and you regain all expended uses of it when you finish a long rest.

Taboo Casting

At 14th level, the presence of a dead body renews some of your power. Years of research has taught you that the dead hold massive amounts of energy that flows into nearby objects and creatures. This newfound energy allows you to regain one spell slot of your choosing after taking a short rest near a dead body. It has to be within 500 feet of you throughout the short rest.

Once you use this feature, you can't use it again until you finish a long rest.

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